ага. Намальск в чистом виде. полный беспредел, куча сопок, снайперов и прочая-прочая...Маньяк защитан
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DayZ
#2169
Отправлено 10 December 2012 - 3:18
О боже! Таких переводчиков-фантазёров надо публично вешать за яйца и бить по голому заду плётками.
"Если наступит конец света до того, как мы выпустим DayZ, я буду весьма зол"
да ты успокойся... дыши ровнее.
#2170
Отправлено 10 December 2012 - 7:50
Мне нравится как ты пишешь, честно -)Скорее, это говорит о том, что выйдет он только после 21. Хотя, я бы вообще не стал искать в словах Рокета глубокий смысл.
Очевидно то, что Титовский квавалерийский наскок Рокет не может выполнить по ряду причин. О причинах можно много гадать (начиная от "мы не считаем порядчным выпускать сырой продукт" и заканчивая "BIS'ам нет дела до Рокета, а них Арма 3 стынет"), факт отсутствия "наскока" сложно оспорить.
Вот здесь была прокламация, которую я интерпретировал, как обещание новостей к концу прошлой недели - "We will be assessing the results of our major architectural changes at the end of next week, and reporting the results to everyone when we have assessed that.". Но говорят, что всё не так, и это не обещание по срокам, это просто слова.
Сообщение отредактировал Norway: 10 December 2012 - 7:50
Русский чат в Star Citizen присоединяйся
#2172
Отправлено 10 December 2012 - 20:48
... которую я интерпретировал, как обещание новостей к концу прошлой недели - "We will be assessing the results of our major architectural changes at the end of next week, and reporting the results to everyone when we have assessed that.".

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Намальск . Сервер с увеличенным респом техники. ГПС в рюкзаке стартово оО. Угу... я минут двадцать искал топор. еще столько же - ствол хоть какой-нибудь. нашел. и автобус тоже. Поехал покататься. Вижу чела - предлагаю подвезти. Этот трындит по не-нашенски у своего трактора. Хрен с ним, еду вверх, где краснеет белая антенна (или белеет красная?). Вижу кто-то бегает от зомбей, которых прост кучи-кучи. Решил помочь. Пару кругов и на дороге ровная укладка. Дык нет спасибо сказать - сразу в голову стреляют.... фу таким быть.
Сообщение отредактировал DireSnake: 10 December 2012 - 23:48
#2174
Отправлено 11 December 2012 - 14:04
Вот каково бедным бомжам в черногорске!
Я на гейте тут все горит взрывается! (С) кто-то из евы.
И еще сюжет "вьетнам в огне" от шустрилы
#2175
Отправлено 14 December 2012 - 3:05
наш старый друг мигрировал с украины
в всей красе
снежные "лешие"
выброс
Hey guys! So, its finally here, new version of DayZ: Namalsk!
Before any download links etc., let me describe this update a bit:
I would like to say first, I'm sorry for the several delays of the release, but I was unfortunately not able to do it quicker because of several time issues and size of the update.
So, what you can find in this update? Lots of things! Lets begin!
> Enhanced atmosphere
Christmas are just knocking on our doors and so winter is coming on Namalsk. This update enhances immersion by adding falling snow, so when the temperature is appropriate, you no longer see rain, but sweet snowfall! But that is not all, I've also added breath fog effect, so you could really feel that cold weather on Namalsk is around you, the breathing fog effect is changing based on what you are doing (if you are running - it is more visible and with faster cycles). As always, temperature script is reflecting the changes in the weather and you will feel the cold when snow starts falling!
Also, from the reports it seems, C130-J Hercules crashed on the western ridge of southern part, be sure to check that area for some goodies!
> Christmas gifts
Lots of goodies under Christmas tree! So lets begin, you can now loot white version of warm clothes and ghillie suit (but you wont know what version you got until you wear it!) - well just like gift should be! We also got new & nice backpack, which takes a place of the coyote backpack, which is now more rare than before and even removed from the standard military loot. But that is not all, loot tables were invaded by LOTS of new weapons - G36 versions, AK-74 versions (including very fun machine gun RPK-74), AK-107 versions, Saiga shotgun, PK, Pecheneg machine guns, even golden AKS or mighty KSVK! All of these weapons are of course carefully splitted into different loot tables based on their efficiency. This change will mix with the loot tables a lot, making every gun more rare than before.
> Gameplay additions & changes
New stuff to see!
First is EVR sequence from Namalsk Crisis story (if you know Blowout from STALKER, this is something pretty similar). EVR sequence is huge discharge generated from A1 device (of, btw. I changed names on the map from AII - A2, so everyone can finally name it properly
There are probably 3 possible situations how to deal with EVR:
a) Ignore it and be dead or almost dead, consequences: unconsciousness for around 40 secs, bad vision, -6500 blood, big pain (need painkillers)
c) Be lucky and loot "APSI" (protection device developed by NAC), consequences: none, lots of fun shooting the rest of unconsciousness survivors
Some screenshot how it looks during EVR: http://download.nigh...ma2/blowout.jpg
The second is the new type of creature - bloodsucker! There has been lots of speculations about its existence on Namalsk, I have to say now officially that since 0.72 its true! (not hacked!)
Lets start with some pictures - at night: http://download.nigh...zn/070test3.jpg, at daylight: http://download.nigh.../arma2/son6.jpg
So, what this thing does? Why I should be aware of them?
Bloodsucker is mostly cloaked (he has to "decloak" when he wants to attack).
Bloodsucker is very fast and hes not losing the target, so you just have to deal with him somehow
Bloodsucker has really dangerous meele attack, if you will try to engage him like normal infected, you will probably end up lying dead on the ground
Bloodsucker is generating sounds like classic infected in DayZ, so you can expect where he should be +/-
I heard they like helicrash loot and tasty barracks, you may not going there alone, these creatures may require cooperation between more players, someone like speed tank, others carefully shooting
And no, unfortunately they are not hitting infected
I'm really hoping you guys will have some memorable events with bloodsuckers!
Remember, EVR and bloodsuckers can be turned off by server admin, if player base insists.
As always, we've got also plenty of additions and changes to the temeperature script.
The long discussed & controversial helicrash spawning was moved on server! Clients can no longer spawn anything in mi-8 helicrash sites, once server starts, it will spawn there something. This is radical change in distributing helicrash loot = rare higrade weapons.
> The power into hands of the server admins
DayZ: Namalsk v0.72 now gives the server owners ability to configure their Namalsk server! The most important thing is probably changing the loot schemas, this basically means, that without any signed pbo modification they can manage to change loot tables on their own server. (Note: this feature is still in testing phase) The available loot schemas are - without ER7, wihout ER7 + without sniper rifles (well, the probably most discussed / requested topics, but I'm going to add more over time!). So now its up to you now, you have power to change the gameplay if your player base want to! I would recommend you to add info about used loot table schema in the server description. The default one is still with ALL available stuff in DayZ: Namalsk. Changing loot schema is not the only one configuration parameter, server admins can also configure if they want to have new pve creatures bloodsuckers available or if they want to have random EVR sequences to be working.
Мой игровой канал и влоги из Нью-Йорка https://www.youtube.com/user/Aydjile - Аутизм, превозмогание, отыгрыш!
Реальность существует только в нашем воображении.
#2176
Отправлено 14 December 2012 - 8:32
In what might be described as an eventful year, Bohemia Interactive has decided to postpone the release of Arma 3. The additional development time enables the project to reach its full potential, with the studio expecting to finalize their release plans in the new year.
Recently, Joris-Jan van ‘t Land, a 10-year veteran of Bohemia Interactive, took over the role of Arma 3 Project Lead from Daniel Musil, who left the studio to pursue other opportunities.
Joris-Jan van ‘t Land: "We’ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined”, referring to the detainment of two Bohemia Interactive employees in Greece. Both were arrested on suspicion of espionage while spending their holiday on Lemnos - an island that served as inspiration for the environment in Arma 3. They have since remained in jail pending legal proceedings. "We're still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3."
The new release window of Arma 3 has been set for 2013. Joris-Jan van 't Land: "I hope this update provides some answers regarding the status of the project. We’re currently sorting the specifics so we can deliver a more complete announcement at the beginning of next year."
The studio is also working on a standalone version of DayZ, which is developed by a team led by Dean Hall.
Русский чат в Star Citizen присоединяйся
#2178
Отправлено 14 December 2012 - 11:53
Интересно, они там по военным объектам что ли лазили для вдохновения?
Если бы бобр не грыз деревья и не стачивал этим зубы, то его зубы могли бы проткнуть его же мозг.
#2180
Отправлено 14 December 2012 - 14:18
Интересно, они там по военным объектам что ли лазили для вдохновения?
Почти. Фотографировали.
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