Прошу, не стесняйтесь пожалуйста при наличии малейшего желания кидать их тамошние высеры сюда с переводом в двух словах, чисто смысол.
Я пытался, но не могу - слишком сильно я их ненавижу, ушлёпков несчастных, даст для начала скопипастить неспособных ))
ЦЦП не сказать чтоб меня сильно удивляла, меня скорее иногда удивляет контингент дискорда...
Такое немаленький поток нытья иза того что ЦЦП не может учесть каждую эпичную предысторию варклона придуманную местными сертифицированными лороведами, при том что игра сейчас сырая пре-альфа которую непонятно когда дополируют...
зрелище это конечно забавное
К сожалению утерял комментарий, но суть было про высадку на процедурно сгенерированной карте и выполнением миссий, что впринципе и было на всех прошедших тестах, и информация про процедурную генерацию вроде тоже не новая, просто как я понял это теперь точно подтвержденная одна из точек развития игры.
Хотя вот вроде неплохая новость про пвп режиме с сессии вопросов и ответов
Q6: Is there a planned separate game mode or queue with increased player count limits to accommodate players with a bigger PvP appetite? Will there be an avenue for larger team based battles to occur in a sandbox setting within the next year?
A: (CCP Collins) The answer to that question is yes, I won't go into more deails. The way that you're playing the game at the moment is "our way" to play it. The way that we want to build the game out is- We see it in little things. When we added mining, people were like "Ah! This isn't just an extraction shooter!", and we want to keep doing that. We want to be a bit greedy, have our cake and eat it too. Why does there only have to be one mode of engagement with the game? Why can't we have different type of shooter experiences exist? Not like COD back in the day where all the different things were very separate. Even DMZ and Warzone were separated. Why can't we have all these different experiences exist within the same progression and ecosystem? That is the way we want to build this, is we want to change the zeitgeist on what an online FPS is and build that ultimate experience because we really feel that we can. So the answer is yes, we are already exploring ways that we can create different types of shooter experiences whether that be team-based or a meat-grinder outside the experience you currently see at the moment. We want to be careful that this isn't too siloed, and make sure it doesn't feel like we're making two games. We wanna make sure it feels like part of the experience. I wanna say that the way you're currently playing the game may be extremely different from the way you're playing in 6 months, 6 years, etc. (изменено)[22:51]A: (host) And just to add on to that, even correct me if i'm wrong but the way that the game is set up right now is kind of in a way where when we bring up these new features and we bring up these new mechanics, it's the easiest way to implement it because everything is just so open, which means that there's going to be so much ease of access. You're not limited to one game mode like for example in previous updates we didn't have the the mining tether which is a king of the hill kind of capture zone kind of thing and later on down the line it'd be nice to see that you can still look at those game modes but they're going to be in the game world, but they're not going to be the the big picture right?A: (CCP Collins) I think for what people may have seen or interacted with CCP Principal our lead designer. Behind the scenes he's a mad scientist and he just likes cooking, and we let him cook, and he's cooking up some really cool ideas at the moment that we're really hoping we can get into the next release.
Хотя на самом деле выглядит не сильно обнадеживающе ибо по всей видимости пвп не будет чистым пвп и будет как-то встроено(возможно в виде какой-то зоны) на основные карты, поэтому к сожалению нпц все так-же будут присутствовать. Хотя игру вроде позиционируют как PvPvE поэтому чистых пвп режимов скорее всего и впрямь не будет
Сообщение отредактировал GorOhmiras: 28 August 2024 - 1:39