Claiming space would revolve around capturing gates. In order to claim large areas of space you'd have to start small and "spider out". You'd start by capturing a system, then a constellation and finally a region. An attacking entity would have to follow the same trend, by first disrupting the control of the region, then the constellations one by one, and finally the systems.
In order to increase the possibilities of fun and well coordinated battles, as well splitting up blobs, we want to introduce simultaneous goals in 0.0 warfare.
Capturing a system would require a presence at every gate.
Capturing a constellation would require a presence at every constellation gate.
Capturing a region would require a presence at every region gate.
Disrupting control over a system, constellation or region will require presence at multiple gates, but obviously not all of them, since then the defenders could just blob up at one of the gates.
Capturing will probably not be hit point based, as that goes against the anti-blob objective. We'll probably want to introduce a system where a certain amount of ships needs to be present to take over the gate. We could base it on ship size, so you might need 20 crows or 10 ruptures or 5 battleships (Random numbers) to begin the take over. We could also scale it, so you need very many people to capture region gates, a bunch of people to capture constellation gates and just a hand full to capture a system gate.
Было давно, погреблено внутри треда про клайм:
http://www.eveonline...a...28&page=1#1