Дамаг моды:
https://forums.eveon...969&find=unread
"Compact Gyrostabs, Heat Sinks. Magstabs and DDAs will now be available with just 25 CPU required. T1 damage modules are also being given a significant buff to reduce the gap between them and higher-tier modules. We are also bringing Minmatar/Angel BCS out of the wilderness and buffing them up the same level as the Caldari/Guristas equivalents."
Кратко по-русски:
1. Т1 дамагмоды побустят + PG\CPU причешут.
Чемоданы:
https://forums.eveon...977&find=unread
"So the plan is to nerf the hull resistance bonus of damage controls by a large margin, but also buff every ship in the game at the same time to compensate. We'll be reducing the hull resist benefit of Damage Controls by about 1/3 (going to 40% for T2 and 30% for T1) but also adding a base 33% hull resistance to ships by default."
Кратко по-русски:
1. Добавят Фракчемоданы.
2. Чемоданы перестанут жрать капу (станут пассив модулями)
3. Бонус к резистам хулла меняется и у чемодана, и у всех кораблей: у корабля будет базовых 33% резиста, чемодан будет давать 30% T1, 40% T2 версия.
Сенсоры и ECCM
https://forums.eveon...983&find=unread
"These changes are pretty huge, and include a complete merger of all ECCM into their respective Sensor Booster modules. We are adding Omni ECCM effects to Sensor Boosters, Remote Sensor Boosters and Signal Amplifier modules, and adding a new ECCM script for the active modules. Existing ECCM modules and blueprints will be converted on patch day into their closest sensor boosting equivalent. These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay."
Кратко по-русски:
1. ECCM модули объединяются с соответствующими модулями на Sensor (мид и лоу слоты). Останется только три типа модулей: Sensor Booster, Remote Sensor Booster и Signal Amplifier. Все они получат бонус к силе сенсоров сразу всех типов (ладар, радар, гравиметрик, магнетометрик).
2. К сенсорбустерам будет скрипт на ECCM.
3. Причешут PG/CPU по сенсорбустерами и добавят ещё офицерских версий (дроновых).
Дизы и скрам.
https://forums.eveon...975&find=unread
"Like many old sets of modules, the Meta 4 scramblers were strictly better than T2, significantly reducing the choice involved when choosing fittings. We are correcting this issue on many module sets as we move through them for Tiericide and scramblers are no exception.
We are splitting the faction points into three categories. Caldari, Guristas, Khanid and Dark blood have the shortest range, lowest fitting and cap use. Minmatar, Angel and Sansha have the longest range, highest fitting and cap use. Shadow Serpentis and Federation Navy fall in the middle. All faction scramblers now have 3 points of disruption strength.
Officer disruptors and scramblers now have the word "Heavy" attached to their name to indicate their high fitting costs, and have had their disruption strength increased significantly to 3 and 6 respectively. With the later Citadel expansion we plan on adding lower-meta versions of "Heavy" points aimed at capital ship usage since extra points of disruption strength will prove useful for tackling supercapitals after the expansion. The officer points are just getting in on the change early."
Кратко по-русски:
1. Поменяют параметры мета 1-5 дизов и скрамов, чтобы Т2 были привлекательнее мета4.
2. Ребаланс поинтов по дистанции, фитингу и капе. Все фракскрамы будут иметь силу 3 поинта.
3. Офицерске скрамы и дизы выделяют в отдельный класс модулей: будут обозначены, как Heavy, будут иметь силу 6 поинтов, но при этом будут жрать больше капы и требовать больше PG/CPU (ориентированы на использование в капиталах).
4. Позже добавят мета-версии Heavy скрамов и дизов.
Сетки:
https://forums.eveon...973&find=unread
"Our web changes cover a few areas. Like many old sets of modules, the Meta 4 webs were strictly better than T2, significantly reducing the choice involved when choosing fittings. We are correcting this issue on many module sets as we move through them for Tiericide and webs are no exception.
We have adjusted the faction webs so that none are "strictly" better than any other. We do still know that some stats are going to be more highly prized than others so values will not be even, but that's fine. The important thing is that each faction web variant now has a useful niche.
We had earlier proposed converting officer webs over to the new Stasis Grappler group, but after listening to your feedback we've decided to do a more traditional tiericide pass on the modules and add the word "Heavy" to their names to hint towards their unusually high fitting costs."
Кратко по-русски:
1. Поменяют параметры мета 1-5 сеток, чтобы Т2 были привлекательнее мета4.
2. Ребаланс параметров фрак-сеток по силе, дистанции и фитингу.
2. Офицерские сетки не будут переделывать в Grappler, просто обозначат их как Heavy (по аналогии с новыми скрамами и дизами). Требования по PG/CPU аналогично.
Сенсор Дамперы:
https://forums.eveon...956&find=unread
"As part of these changes, we're upgrading EWAR like Sensor Dampeners to our new falloff system. This will make the falloff for Sensor Dampeners work more intuitively (more like guns). As your range increases in falloff, the strength of the damp on your target will decrease. In comparison, the current version of damp falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect"
Кратко по-русски:
1. У дамперов будет другой эффект на Фаллофе. Дамп будет проходить 100%, но сила эффекта будет снижаться от дистанции.
Таргет пэинтеры.
https://forums.eveon...954&find=unread
"As for the actual numbers, the biggest change is that we're giving the Target Painters a significant range buff (mostly in falloff, but with optimal increases as well). This should help emphasize the main distinguishing advantage that these modules have over stasis webifiers for amplifying damage application.
We're also buffing the Republic Fleet TPs to match their Domination counterparts, and giving the standard buff to the storyline 'Inception' painter."
Кратко по-русски:
1. Пейнтерам добавят немного оптимала и много фаллофа.
2. RF TP бафнут до уровня Domination, сторилайн версию тоже бафнут.
Джам и Burst Джам.
https://forums.eveon...963&find=unread
"We're making some light changes to module stats (mainly range tweaks) as well as some significant clarifying changes to the module names."
Кратко по-русски:
1. Небольшие изменения в характеристиках.
2. Новые фракционные и офицерские версии ECM Burst, плюс отдельная категория для них в маркете.
Cap Batteries
https://forums.eveon...979&find=unread
"These modules have long been the crappy cousins of all the excellent capacitor modules in EVE. Back in 2012 they were given a new function that randomly reflected Nos and Neut effects back at the attacker. Although it is helpful in niche situations, this bonus has significant problems with clarity for both players involved. So we are removing the reflect mechanic and replacing it with the new Capacitor Warfare Resistance attribute. This is actually a change that we began in December but there was a significant bug with it that we are fixing along with this Tiericide pass.
This Capacitor Warfare Resistance is stacking penalized with multiple copies of itself and generally works just like armor and shield resistances from normal hardeners.
We are also buffing the capacitor benefit of these modules quite a bit, and adjusting their fitting significantly (generally increasing powergrid usage and reducing cpu).
You'll notice that the Nos/Neut resistance is the same between different sized modules of the same meta level. This is intentional, and we do expect that in some cases people may fit undersized Cap Batteries simply to maximize their resistance. However as long as the capacitor bonus is significant enough (and we believe it probably is, but SISI testing is of course required) you'll still want to fit the largest cap battery possible for your given fitting room.
We are also adding faction cap batteries for the Republic Fleet, Dominations and Thukker Tribe."
Кратко по-русски:
1. Помимо бонуса к макс.капе корабля, модули будут давать резист к эффектам носф и нейтриков (до 28% на фракверсиях, подвержен stacking penalty).
2. Убирают шанс отрефлектить обратно эффект носф и нейтриков.
Треккомпы и тракэнхансеры
https://forums.eveon...965&find=unread
"We're adding new named versions of Omnidirectional Tracking Links and Omnidirectional Tracking Enhancers, but leaving the rest of those groups alone at this time.
Remote Tracking Computers are getting a sizable set of changes. We are unifying their cycle times at 12 second, buffing tech 1 significantly, and increasing the base range of the modules by a large margin (including the addition of falloff). The increase in base range will go alongside a change to the 150% per lvel RTC range bonus that is currently on Scimitars and Oneiros'. That bonus will be replaced with a 5% per level RTC falloff bonus, as the majority of the old effect has been rolled into the module base stats. The RTC strength bonus on these ships will remain untouched.
We are continuing to observe the use and impact of Missile Guidance Computers and Enhancers. We do hope to add faction versions of these modules in the future, but we need to give the impact of the base modules more time to settle first. As such, we don't have any additional adjustments to Guidance Computers and Enhancers planned in this particular patch."
Кратко по-русски:
1. Оружейные траккомпы получат много оптимала + им добавят фаллоф. Лоу-мета версии сильно бафнут. У всех будет 12-секундный цикл.
2. Онейросу и Скимитару изменят бонус на дальность RTC -> бонус к фаллофу RTC.
3. Дроновые не меняют, только добавляют пару лоу-мета версий.
4. Ракетные пока тоже не трогают.