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Опциональный патч к патчу EVE Online: Tyrannis 1.1 - во вторник, 5 октября
Автор AllSeeingI, Oct 05 2010 3:46
#22
Отправлено 05 October 2010 - 14:10
С минуты на минуту обещают обновить патч-ноты, причем обещают, что фиксов будет достаточно много.
А у меня скилы послезавтра уже заканчиваются =\
А у меня скилы послезавтра уже заканчиваются =\
#24
Отправлено 05 October 2010 - 14:29
Patch notes for Tyrannis 1.1 Optional Patch
To be deployed October 5, 2010
Skills
* When moving skills into the skill queue, there was no skill book icon just a blank rectangle. This has been fixed.
Planetary Interaction
* All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
* Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
* Fixed an issue where exporting via launchpad occasionally failed.
Agents & Missions
* The Loyalty Point store now displays the correct number of required items.
Starbases, Outposts & Stations
* The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
* In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
User Interface
* The password for a chat channel is now shown correctly when editing the details of a channel.
* Fixed an issue where errors would be created while right clicking multiple probes.
* When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
* The move items sound effect now plays correctly.
* The welcome screen for trial accounts is now bigger and better.
* Fixed an issue where stacking chat channels created client errors.
* Message boxes are less transparent so the text is easier to read.
* The alert sound is no longer played when opening the scanner.
* The sound effect is now correctly played when activating modules.
* The People & Places window no longer jumps to the front over other windows when jumping/docking.
* Windows will now retain their size when you open and close them.
* Pinned windows are again persistent after re-logging or closing the windows.
* Snapped windows stay put after closing another snapped window.
* Pinned windows are again persistent after re-logging or closing the windows.
* A stacked window will now open in the appropriate location after closing and reopening.
* The icons on the fitting screen are now sized correctly.
* The snap indicators will now help you again when resizing the window, just like they used to.
* Cargo scanner window size and position will no longer change when you re-scan.
* Fixed an issue where the chat channel window order was rearranged during a session change.
* Tech 3 blueprints now render correctly.
* The labels in the Fitting Preview are now shown correctly.
* The cursor is now located correctly when changing market orders.
* Fixed an issue where the corporation logo creator was off center.
* Partially trained skills now display correctly in the character sheet.
* Copy and paste will now copy the correct portion of text in the chat window.
* Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
* Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
* The Drones window now renders the action labels correctly.
* Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
* The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
In Game Browser
* Fixed the 'trust request' notification pop-up from websites
Miscellaneous
* When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
* System channels, such as Local, now persist correctly and cannot be closed.
To be deployed October 5, 2010
Skills
* When moving skills into the skill queue, there was no skill book icon just a blank rectangle. This has been fixed.
Planetary Interaction
* All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
* Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
* Fixed an issue where exporting via launchpad occasionally failed.
Agents & Missions
* The Loyalty Point store now displays the correct number of required items.
Starbases, Outposts & Stations
* The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
* In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
User Interface
* The password for a chat channel is now shown correctly when editing the details of a channel.
* Fixed an issue where errors would be created while right clicking multiple probes.
* When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
* The move items sound effect now plays correctly.
* The welcome screen for trial accounts is now bigger and better.
* Fixed an issue where stacking chat channels created client errors.
* Message boxes are less transparent so the text is easier to read.
* The alert sound is no longer played when opening the scanner.
* The sound effect is now correctly played when activating modules.
* The People & Places window no longer jumps to the front over other windows when jumping/docking.
* Windows will now retain their size when you open and close them.
* Pinned windows are again persistent after re-logging or closing the windows.
* Snapped windows stay put after closing another snapped window.
* Pinned windows are again persistent after re-logging or closing the windows.
* A stacked window will now open in the appropriate location after closing and reopening.
* The icons on the fitting screen are now sized correctly.
* The snap indicators will now help you again when resizing the window, just like they used to.
* Cargo scanner window size and position will no longer change when you re-scan.
* Fixed an issue where the chat channel window order was rearranged during a session change.
* Tech 3 blueprints now render correctly.
* The labels in the Fitting Preview are now shown correctly.
* The cursor is now located correctly when changing market orders.
* Fixed an issue where the corporation logo creator was off center.
* Partially trained skills now display correctly in the character sheet.
* Copy and paste will now copy the correct portion of text in the chat window.
* Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
* Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
* The Drones window now renders the action labels correctly.
* Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
* The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
In Game Browser
* Fixed the 'trust request' notification pop-up from websites
Miscellaneous
* When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
* System channels, such as Local, now persist correctly and cannot be closed.
#32
Отправлено 05 October 2010 - 15:48
#40
Отправлено 05 October 2010 - 18:47
Сегодня не смог сменить в настройках корпорации, название одного из дивизионов валета, ругается на недопустимый символ, все пересмотрел перепробовал, оказалось что я абсолютно не могу ничего сменить
PS: Так же это относиться и к названию закладок в корп ангарах...
PS: Так же это относиться и к названию закладок в корп ангарах...
Сообщение отредактировал droldman: 05 October 2010 - 18:49
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