этого в работе нет.
Orly?
Development of the prototype was impeded somewhat by the fact that for
contractual reasons, access to a proper development environment with full
source code, documentation and compile scripts was made impossible.
As the game client does integrity checks on all python bytecode that it loads
during initialization, it was not possible to simply drop some addon scripts
into the game client file system structure. This meant that the prototype
code had to be ”injected” dynamically at run-time into the EVE client process.
This was achieved by making a C application that creates a new thread
in the process context of the client, which then calls the relevant python functions
to load the prototype code into the global scope and execute it. The
rough execution outline is as follows:
Но в целом забавно, работы проделано раз в 10 больше чем в баковских дипломах, что мне доводилось видеть у нас

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