Game Design Panel
Q: Do you plan to add Citadel management systems to other systems like mailing lists, etc.
A: Yes
Q: With Citadels being deployable, what will happen with rigs?
A: Rigs are destroyed, but modules can be stripped.
Q: Offensive mining crystals that strip your armor/hull?
A: I can see that, but we have to be very careful. But we are going drone route right now. It is possible.
Q: Game design is revolving around the tick rate of the server, are there plans to lower it?
A: With certain amount of work it is doable, but it needs a lot of revision and there is a concern about Australians and Indonesia. It's on our radar, but there are a lot of questions.
Q: Have you considered Capital ship changes regarding the old tower system Capitals being re-balanced to be more powerful.
A: They are under-powered and where so for a long time, so we intend just to replace them.
Q: What about buy back program and faction towers.
A: We are still figuring it out, we are definitely do think about the faction stuff.
Q: Is there more info on the off grid Warfare Links
A: More info in next presentation, but we are switching them to AOE system. It is not going to be dependent on your position in the fleet list. Is planned for summer.
Q: Did you ever considered module cycling time for balancing?
A: There is a thought to use that for high-meta modules, since they can handle that lore wise. We shall see.
Q: Game design justification for dailies?
A: We thought that when we removed the limitation on skill queue, that people logged in just to change skills. We where quite wrong, so we had to find some way to give incentive to log in. We do need more data on this, so we have to start with something anyway.
Q: Command destroyers?
A: At the moment we are happy with them and no big changes are in the planning. We will follow up on where meta goes and do changes when necessary.
Q: What is your ideal scenario for alliances controlling their space with upcoming stargates and so on.
A: Middle-term vision is customizing your space with infrastructure. The first stargates we do will probably fill the role of the jump bridges.
Q: How far off is ECM re-balance?
A: Every time we hire a new designer, he want's to change ECM and his dream get's crushed. But it's very hard to figure out what to do with it.
Q: Upcoming Rorqual invulnerability field what drawbacks will it have?
A: You will not be able to move, leave and fight. Maybe will allow to continue mining. It is a "Oh shit" button, so defense fleet can come to aid.
Q: New Chimera model?
A: It's up to Art department.
Q: Where all Aura notification sounds go? There are less and less of them.
A: Ask sound team, we will ask too.
Q: Which citadel size will allow supercap production?
A: XL Industrial Array, citadels will not be able to produce.
Q: Different ship construction bays had bonuses, how will it change?
A: Rigs!
Q: Dailies - if it works, do you plan to make them random/more variation?
A: Yes, that's a given and we have some designs for much more variety. We will probably do "Here is a list of possibilities, do any one of them to get reward"
Q: Consecutive rewards for dailies?
A: We don't plan on it, it usually does more harm than good.
Q: What's your plan to make connection to Serenity server?
A: At this point we have dreams. The main reason is due to legal issues.
Q: We tried to figure out what will be the ranges on boosts?
A: It will vary from ship to ship. Bigger ships probably will have more range, it will vary a lot. But if you split fleets, you probably going to lose bonuses.
Сообщение отредактировал Psihius: 23 April 2016 - 13:46