нашел новые хайрез скрины. глазу приятно. балдею с вспаханых полей уходящих в морскую пучину.
даже бета привлекательно выглядит.
чуствую что эта цива покроет с лихвой все предыдущие части.
http://ve3d.ign.com/...y/5/Screenshotsвот еще свежие факты
* Jon Shafer - lead design.
* Dennis Shirk - Producer.
* Dorian Newcomb - Lead artist for Civ 5.
* Ed Beach - lead AI programmer (help program the Hubble space telescope).
* Chris Hickman - lead animation.
* Clearly specified that only one civilian and one military unit per hex.
* Units on high ground inflict more damage.
* Battleships will have long-range bombardment (not specified).
* Troop transports are gone! "But what about troop transports? They're being done away with. Instead, units instantly transform into makeshift floating transports, in a similar way to Empire Earth. While crossing any body of water, a sizeable army is going to take up a lot of tiles, and be extremely vulnerable. Any serious seaborne invasion will involve careful planning and tight coordination of the navy and air force, which gels with history".
* War-like Civs will have units with more experience and battle readiness, but suffer the war effects on culture, science and economy.
* Weaker nations will be able to hold off powerful invaders through the use of choke-points, high ground and rivers.
* City-states won't try to win, but to survive.
* Singapore confirmed as a city-state.
* Multiple Civs can gain the benefits off a single city-state.
* No multilateral diplomacy.
* Romans (Caesar), India (Gandhi), English (Queen Elizabeth), Mongols (Genghis Khan), France (Napoleon), Japan (Oda) all confirmed as Civs (Leaders).
* When you conquer a city you can form a Puppet-State. "The addition of puppet states is going to mitigate the tedium. Whenever you conquer a new city, you can choose for it to become a puppet state. This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces."
* The interface will not change to reflect time period or Civ.
* The map will be split into regions, and each regions terrain graphics will differ subtly. EG: Savannah plains will look slightly different to Steppe plains.
* Forests will range from tropical to wintry pines.
* Caesar speaks in Latin, Oda speaks in medieval Japanese.
* Because of the resources and time to make one leader, only one leader per Civ.
* Leaders have flavours instead of traits.
* Genghis Khan more likely to attack when provoked. Queen Elizabeth will try to capture ports and build a powerful navy. Gandhi is a peace-nik, but if the only way to win is to nuke your capital he will probably do it FTW.
* There are currently 25 leader flavours.
* The author hinted at a hands-on play preview coming soon.
http://www.weplayciv.com/node/187а в этом посте можно отслеживать подвержденные фичи.
последнее обновление было сегодня.
http://forums.civfan...ad.php?t=355156
Сообщение отредактировал Aydjile: 14 March 2010 - 7:14