Ога, также добавление, разговор с CCP Gangleri там же (там он, соббсно и дал линк на скрипт)
Titano Rinaldo > ok, how would the script work?
Titano Rinaldo > boost 1 of the attributes?
CCP Gangleri > Scan Resolution Dampening Script
Titano Rinaldo > tnx. may i ask something about the carrier change too?
CCP Gangleri > Sure
Titano Rinaldo > the hauling capability would take away fully, or there would be some module?
CCP Gangleri > Scripts will cancel out one effect for an increase in the other.
CCP Gangleri > Titano: Carriers are not meant to be haulers, they will not be able to haul as much as before.
Titano Rinaldo > but as i see, the incrased would be still not so powerfull as was before the change(script)
Lomong > How large of an increase are we talking about?
Titano Rinaldo > and would we get something which can haul posfuel?
Titano Rinaldo > dont say t2 jumpfighter, because for a small corp us we we would die till we have the money and the skills for
CCP Gangleri > Titano: There are plans to introduce a jump freighter, not in Trinity 2 though.
Titano Rinaldo > and between carriernerf and jump fighter how should be posees fuelled?
Titano Rinaldo > and would be the hauling capability of the revelation nerfed too?
CCP Gangleri > I have no info on these jump freighters, I am responsible for Drones, Scripts and the UI changes.
CCP Gangleri > As for carriers... I don't know that either. I don't think there is anything final yet.
Lomong > Is the scripts bonus stacking nerfed with ship bonus?
Titano Rinaldo > ok, than back to the scripts. as i saw they would be not so powerfull as before
Titano Rinaldo > i dont run the maths, but seems so
Titano Rinaldo > i hopte that would so

CCP Gangleri > No, the modules we are introducing scripts for were overpowered in the past. Scripts are balancing them.
Titano Rinaldo > excellent. i agree, mostly the dampeners was too powerfull even on non dedicated ships
CCP Gangleri > Sensor dampeners should no longer gimp both your locking time and range for an example.
Titano Rinaldo > there would be more versions of the scripts, i mean with more and less power, like named and t2 ones?
Lomong > But, Gangleri, you didn't answer my question: Are the scripts stacking nerfed with ship bonuses?
Titano Rinaldo > i think not, just the modules would be stacking nerfed as normal, at least that would be logical
Titano Rinaldo > script stacking nerfed with ship bonuses would like the antimatter ammo stacking nerfed with damage bonus
CCP Gangleri > Script changes the bonus the module has, the ship then boosts that bonus. Should not be affected by stacking nerf afaik.
Lomong > OK, thanks
CCP Gangleri > There are only basic scripts to begin with, no tech2 or named.
Titano Rinaldo > drones: it was never planed or discused a situation where logistic drones could be uset on the owner ship?
CCP Gangleri > Nope