Какая версия карты то?
Ну чтоб понимать. А то мы как-то поначалу обсуждали роадмапы тоже, но они уже давно не актуальны.
Future Work Estimates Are Just That: Estimates
All estimates are based on our knowledge and experience but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing the features.
This helps to help the team focus and scope their tasks, especially in the case of tech development. Every team needs target dates, so you may see dates adjust when we get more accurate information and understanding of what’s needed to be completed.
Internal Schedules Tend To Have Aggressive Dates
Сроки основаны на их знаниях и опыте. Какие знания и опыт - такие и сроки
Сроки имеют агрессивные даты, чтобы разрабы сфокусировались на работе. Мы же все знаем, что у разрабов время идет по-другому: