Erin Roberts (брат Криса и лидер Squadron 42) участвовал:
- Designed LEGO City Undercover and worked on LEGO Star Wars, LEGO Batman, and LEGO Pirates Of The Caribbean.
- Worked on Brute Force, one of the best squad-based tactical combat games on the XBOX
- Worked on Magic Carpet, a legendary PC flight game.
- Worked on Knights Of Legend, a fantastic old-school RPG
Tony Zurovec (worked on a large number of the Ultima franchise)
Eric Peterson (известны как Wingman) участвовал: (выбыл из проекта, см Роб Ирвинг)
- Worked on Wing Commander 3 and 4 at Origin
- Worked on Wing Commander the movie as the director of operations
- Was producer/designer for Conquest: Frontier Wars (the spiritual strategy successor to Wing Commander)
- Was associate producer and designer of Starlancer
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Озвучивал Ultima IX, Moose from Starlancer (к сожалению вырезан из релизной версии!), и в Corvettes from Conquest: Frontier Wars.
Rob Irving замечен в: (ушел с Петерсоном делать новый Descent: Underground)
- Worked on Strike Commander, Pacific Strike and Wing Commander 3's ground missions.
- Worked on Jane's Combat Simulations: Longbow, a fantastic helicopter simulator.
- Worked on the Ultima series including Ultima Online, one of the first "mainstream" MMOs.
- Worked on SWAT 4, one of the best tactical first person shooters out there.
- Done voice acting for Wing Commander: Prophecy (the Nephilim)
- Worked on the never released Wing Commander Online and Privateer Online!
Jason Spangler (Chief Technical Officer) был в: (ушел в компанию Петерсона и Ирвинга)
- Worked on Star Wars: The Old Republic with Bioware.
- Worked on Ultima Online and most of its expansions.
- Worked on Star Trek: Klingon Academy, a brilliant space combat simulator with very detailed damage modelling.
Chris Smith ( Duke Nukem forever, Star Hawk and Planetside 2)
Chris Olivia (Chief Visual Officer) занимался: - выбыл из проекта (вроде бы делает что-то для CIG на аутсорсе)
- Also worked on Brute Force, Wing Commander 3 & 4, and Freelancer.
- Worked on Star Trek the Experience, the Las Vegas attraction!
- Worked on Sin City, Spy Kids, Once Upon A Time In Mexico, Predators and Machête.
Nathan Blaisdell (Senior Designer, знакомство) работал над:
- Worked on Dishonored: The Knife of Dunwall for Bethesda, DLC for a great stealth RPG.
- Worked on DOOM 3, which I'm sure everyone knows!
- Worked on Thief: Gold and Thief: Deadly Shadows, some of the greatest stealth games in history.
- Worked on Deus Ex: Invisible War, a very nice sequel to the famous original.
- Worked on System Shock 2, my all time favourite Sci Fi RPG.
Mark Skelton (Lead Artist) палировал напильником:
- Worked on the movies Into The Blue, The Cave and Sky Captain And The World Of Tomorrow
- Worked on World of Warcraft, Warcraft 3: The Frozen Throne, Warcraft 3: Reign of Chaos and StarCraft: Brood War
- Worked on Diablo 2, and did the Lord Of Destruction Expansion Pack Intro Movie
- Worked on G-nome, one of the early great mech simulators, and Dominion: Storm over Gift 3, its strategy sequel.
- Worked on Alpha Protocol, Obsidian Entertainment's spy action RPG.
- Worked on Starhawk, another mech game, and PlanetSide 2 for Sony.
- Worked on Return To Krondor, a classic RPG.
- Worked on Duke Nukem Forever at one point!
- Worked on Neverwinter Nights 2, another classic RPG.
Kyle Rockman ( StarHawk, Divide by Zero)
Ben Lesnick (worked on Wing Commander 2, and worked for GOG converting old games to run on current O/S)
Mark Abent (Insurgency 2, Black Mesa: source)
Lee Banyard (worked on Earthwork Jim, Batman: Arkham asylum and Batman: Arkham City)
Dan Tracy (Senior Technical Designer, знакомство с) делал: ушел из CIG
- Worked on Mech Warrior: Living Legends, a fantastic fan mod for Crysis that most Mech Warrior fans will know.
- Done QA for Mass Effect!
- Worked on Crysis 2 making all of its vehicles.
- Worked on Crysis 3 and Ryse, the recent Rome-era action game.
- Written a book on CryENGINE 3! (Which I'll be buying because it looks fantastic and got great reviews.)
- Made an interactive workplace safety demo in the original Neverwinter Nights Aurora engine for High School!
Ryan Church (Concept Artist) присутствовал при родах (аутсорсер? его страница
http://ryanchurch.com/):
- Worked on both new Star Trek movies.
- Worked on all of the Transformer movies.
- Worked on Zero Dark Thirty, John Carter, Real Steel, and Avatar.
- Worked on Star Wars Episode 2 and Star Wars Episode 3.
- Worked on Dead Space, the excellent Sci Fi survival horror game.
- Worked on Command & Conquer: Red Alert 3 which has a very funky art style.
- Done scenic painting for Lord of the Rings: Battle For Middle Earth 2.
Jeff Uriarte (Programmer) разрабатывал: больше не в CIG
- Worked on The Banner Saga: Factions, the great tactical RPG.
- Worked on Star Wars Galaxies, the much loved Star Wars MMO.
- Worked on Warhammer 40k: Dark Millenium Online.
- Worked on Ultima Online.
Daniel Craig (Animator) рисовал:
- Worked on Def Jam Rapstar, a rapping game!
- Worked on Kinect Star Wars.
- Worked on The Walking Dead: Survival Instinct, a zombie-themed first person shooter.
- Never starred as James Bond.
Gabriel Galaz (Void Alpha Level Designer) чертил:
- Worked as associate designer on the Ratchet And Clank series.
- Worked on the Resistance: Fall of Man first person shooter series.
- Done level design for Quake 4, the well received sequel to the acclaimed Quake series.
- Worked on The Movies: Stuns & Effects, the movie making game!
Sergio Rosas (CGBot Art Director) мужественно руководил:
- Worked on Area 51: BlackSite, the sci-fi first person shooter starring David Duchovny!
- Worked on Thief: Deadly Shadows and Deus Ex: Invisible War with Ion Storm.
- Worked on Conquest: Frontier Wars with Digital Anvil!
- Done animation for Barbie Riding Club, the equestrian simulator!
Pedro Camacho (Composer) пиликал на скрипке для:
- Written a classical music composition that has become a popular orchestral work called Requiem to Inês de Castro!
- Done music for Audiosurf, Fury, Crime City and Days of Sail.
- Made the promo music for Zeno Clash, the first-person fighting game.
- Composed and done sound design for Dom Duardos, the first theatrical play in the world to feature interactive music!
- Done music for 3DMark 11
- Done the music for The Witcher 3!
John Erskine (Director of Studio Services) принимал участиве в производстве:
- Worked on Aion, the very popular fantasy MMO.
- Worked on Richard Garriott's Tabula Rasa, the science fiction shooter RPG MMO!
- Worked on Guild Wars: Factions.
- Worked on City of Heroes & City of Villains!
- Worked on Auto Assault, the vehicular combat MMO.
Martin Galway (Audio Director) порвал два баяна исполняя для: (покинул проект, вместо него Lee Banyard)
- Worked on Call of Duty: World at War!
- Worked on just about the entire Origin lineup including various Wing Commanders, Strike Commander and Times of Lore!
- Worked on Insects in Space and Metal Morph!
- Worked on Freelancer and Starlancer
- Worked on Contra!
- Worked on A.L.C.O.N., Arkanoid and Athena for Imagine Software!
- Worked on Parallax with Mindscape!
- Worked on Rambo: First Blood Part II, The Neverending Story, Hunchback II: Quasimodo's Revenge and Disney Epic Mickey!
- Worked on Atomic Protector, Terra Cresta, Decathlon, and Highlander!
- Worked on Stryker's Run, one of Chris Roberts' first games.
Alex Mayberry, Executive Producer CIG (Ex-Lead Game Producer at Blizzard) покинул проект
Darian Vorlick, Product Coordinator (Ex-Blizzard)
Jeremy Masker => Director Game Operations CIG (Ex-Senior Game Producer of Live Operations at Blizzard until Sep 2014)
Jason Hutchins => Senior Producer (Ex-Senior Game Producer at Blizzard until Oct 2014)
Steven Bender who is now Animation Director at CIG since Nov 2014 and was before Animation Director at Crytek.
Вторая часть списка
Sandi Gardiner (VP of Marketing) has:
-Crewed and acted in The Junction Boys.
-Acted in Shine.
-Acted in Welcome To The Jungle.
-Acted in The Bold And The Beautiful!
-Acted in The Price Of Happiness.
-Has a long and distinguished modelling career.
-Was born in the same town I was! (okay, that's just interesting to me.)
Alan Precourt (Senior Lighting & Cinematics Artist) has:
-Worked on The Avengers, Aeon Flux, the Fifth Element and a host of other movies!
-Worked on game cinematics for Mechwarrior 4.
-Worked on the Dark Reign series, fantastic RTSes.
-Worked on Battlezone 2, the much acclaimed RTS / Sim hybrid.
-Worked on Sid Meier's Alpha Centauri.
-Worked on MechWarrior 2!
David O'Preska (Environment Artist) has:
- Worked on Star Trek Online, Champions Online & Neverwinter Nights Online!
- Worked on Dungeon Runners, a satirical fantasy MMORPG!
- Worked on content for Guild Wars: Eye of the North.
- Worked on Richard Garriott's Tabula Rasa.
- Makes some incredibly cool stuff in CryENGINE!
Patrick Thomas (Modeller) has:
-Worked on World of Warcraft as Movie Crew.
-Worked on Warcraft 3, Diablo 2, StarCraft: Brood War as an animator.
-Worked on DOOM 3.
-Worked on Aero the Acro-Bat 2, the platformer with fantastic art.
-Worked on Halo Wars and Age of Empires 3: The WarChiefs!
-Made Baal for Diablo 2: Lord of Destruction!
Mathieu Beaulieu (Behaviour Project Manager) has:
- Worked on Tom Clancy's Splinter Cell: Double Agent, the stealth action game.
- Worked on Shaun White Snowboarding, which had some great character creation options!
- Worked on Teenage Mutant Ninja Turtles (the Ubisoft game)!
- Worked on Battles of Prince of Persia as the project director!
- Done art for Totally Spies!, the highly entertaining spy character creator for young ladies.
Christian Lavoie (Artistic Technical Director) has:
- Worked on the WipEout series of futuristic racers!
- Worked on Formula 1 Championship Edition and Formula One 04, fantastic racing sims.
- Worked on Tellurian Defense and Colony Wars, the brilliant space sims from Psygnosis!
- Did the FMV for Formula One 99, also from Psygnosis.
Sean Murphy (Art Outsource Manager) has:
- Worked on Imperium: Galactic War.
- Worked on DC Universe Online.
- Worked on the Wing Commander series and Strike Commander! (Didn't know that)
- Worked on Bioforge, the great cyberpunk adventure.
- Worked on Space Quest V!
- Worked on Red Baron for the Amiga, one of the early great flight sims!
Michael Morlan (Video Production) выбыл одним из самых первых, делал своё шоу и участвует в работе над проектом Вингмана:
- Written, edited, produced, cinematographised and directed photography for Wingman's Hangar!
- Worked on a number of documentaries including Operation Homecoming covering returning veterans! It's a great doco, look it up!
- Acted in Corruption.Gov as a Senator, and The Sentimental Engine Slayer as "Man In Truck"!
- Directed the TV series Call Center.
- Done art and art direction for Ultima Online!
- Worked on Crusader: No Remorse as the flic writer, director and animator!
Matt Intrieri (Senior Technical Artist / Tools Specialist) has:
- Worked on Command & Conquer: Red Alert 3 and its expansions!
- Worked on Spider-Man 3 from Treyarch and Spider-Man: Web of Shadows!
- Worked on True Crime: New York City!
- Worked on the Shrek 2, Star Wars: Episode I - The Gungan Frontier and Star Wars: Droidworks games!
- Been "responsible for creating all major CG characters from Star Wars: Ep 1 for use in games as Lead Character Artist"!
Tom Sawyer (Software Engineer) has:
- Worked on SOCOM: U.S. Navy SEALs - Confrontation and the original SOCOM: U.S. Navy SEALs, the great team shooters.
- Worked on MAG (Massive Action Game) the well received massive online shooter!
- Worked on Syphon Filter: Dark Mirror, Syphon Filter: Combat Ops and Syphon Filter: Logan's Shadow!
- Worked on Jak X: Combat Racing, the appropriately titled combat racing game from Naughty Dog!
- Worked on Starhawk as the network programmer.
Kemp Remillard (Concept Artist) has:
- Worked on the Hellgate: London series, the futuristic first-person action RPG.
- Worked on the Red Faction series, the acclaimed destructible environment shooter.
- Worked on Breach, the tactical FPS also featuring a fully destructible environment.
- Worked on Skyrim, the famous fantasy role-playing game.
- Worked on Dust 514, the Sci-Fi MMO shooter.
- Worked on the Transformers 1 & 2 and G.I. Joe movies.
David Bone Gill (Lead Programmer) has:
- Worked on Tin Star, one of the very few Super Nintendo games to use the Super Scope and SNES Mouse!
- Worked on Project Gotham Racing 3 & 4, the stylish racing games.
- Worked on The Club, the gladiatorial third person shooter which again had some very stylish gunplay.
- Worked on Boom Boom Rocket, the rhythm game!
- Worked on 007: Blood Stone, the third person James Bond game.
- Worked on Wetrix, the 3D puzzle game that featured one of the first simulations of water of the Nintendo 64!
Jeff Cavitt (Vehicle Artist) has:
- Worked on AMC's The Walking Dead video game series.
- Created the vehicles for Star Wars Kinect.
- Worked on Ghostbusters: The Video Game.
- Done commercials for Harrah's Casino and Dairy Queen!
- Worked on the children's film Barney: The Land Of Make Believe!
Brian Mazza (Senior Server Programmer) has:
- Worked on Imperium: Galactic War, the semi-RTS 4X browser game.
- Worked on the original Mass Effect!
- Worked on Star Wars the Old Republic :-)
- Worked on Warhammer Online: Age of Reckoning and Warhammer 40,000: Dark Millenium!
- Worked on Dark Age of Camelot and Vanguard: Saga of Heroes!
- Was involved with Darksiders!