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Revelations II Expansion
#101
Отправлено 16 June 2007 - 14:09

Лучше подкинь хотя бы 1 станцию, где этот самый лп шоп можно увидеть - я так и не нашел... и не уверен, что в теме уже писали где-то.
There is a place where the black stars hang
and the strangest eons call that amorphous mass
unknown, immense, ambivalent to all
#102
Отправлено 16 June 2007 - 15:20

Это для меня например мега + ибо комп слабый при выпуске/запуске дронов получаю нехреновый лаг секунд этак от 2 до 10. -ПГ на мед бимы, +25% на трекинг пульсов пляшем =)Эти лаги уменьшаются только для того, кто этими дронами рулит. Ибо остальные интерфейса управления дронами как не видели, так и не будут видеть.
Сообщение отредактировал Merazor: 16 June 2007 - 15:20
#103
Отправлено 16 June 2007 - 16:01

Х.С. Чемберлен, Основания XIX столетия
#104
Отправлено 16 June 2007 - 16:06

Обидно, что на моем крысодере это никак не отразится, в таблицах квикфита перебил значение пг на 14 - даже так дуал пульсы ставить куда выгоднее

Сообщение отредактировал DarkPhoenix: 16 June 2007 - 16:10
There is a place where the black stars hang
and the strangest eons call that amorphous mass
unknown, immense, ambivalent to all
#106
Отправлено 16 June 2007 - 16:16

Угу, по ходу это будет иметь смысл практический только для тех, кто жаловался на то, что амаррский дестр, в отличии от дестров других рас, невозможно зафитить самыми дамажными смол пухами хотя бы в 6 слотовНе на мед бимы, а на medium beam laser (фрегатные пушки)
Собираем команду единомышленников
Приглашаем новичков и опытных пилотов, ПвП и агентран 4-5 лвл
#107
Отправлено 16 June 2007 - 16:40

Итак, список высших (5%) импов, предлагаемых Federal Intelligence Office. Если число бонуса не указано, то его величина 5%, как за уровень соответствующего скилла. Многие из импов уже были, но много и новых.
Все импы стоят 79.375 LP и 79.375.000 isk.
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 5% bonus to small hybrid turret Damage.
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 5% bonus to medium hybrid turret Damage.
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 5% bonus to large hybrid turret Damage.
A Zainou gunnery hardwiring designed to enhance Fallof range. Grants a 5% bonus to turret Falloff.
A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 5% bonus to turret optimal range.
A neural interface upgrade that boosts the pilot's skill at target painting.
A Zainou missile hardwiring designed to enhance skill with missiles. 5% decreased factor of signature radius for light, heavy and cruise missile explosions.
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.
A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target's velocity for all missiles.
A neural interface upgrade that boosts the pilot's skill at energy systems operation.
A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount.
A neural interface upgrade that boosts the pilot's skill at energy management.
A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defences. Grants a +5% Bonus to armor hit points.
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp.
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules.
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire.
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration.
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum velocity.
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum flight range.
A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 5% bonus to medium energy turret Damage.
A neural Interface upgrade that boost the pilot's skill at handling boosters.
10% bonus to attribute booster duration.
A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 5% bonus to large energy turret Damage.
A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 5% bonus to all turret rate of fire.
A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 5% reduction in all turret capacitor need.
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 5% bonus to small energy turret Damage.
A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles.
A neural interface upgrade that boosts the pilot's skill at long range targeting.
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.
A neural Interface upgrade that boost the pilot's skill at handling boosters.
5% less chance of side effects.
A neural interface upgrade that boosts the pilot's skill at electronics.
Improves speed boosting velocity. 5% Bonus to afterburner and microwarp drive speed increase.
A neural Interface upgrade that boost the pilot's skill at handling boosters.
5% bonus reduction to side effects.
Improves the performance of micro warpdrives. 5% reduction in capacitor needs.
A neural interface upgrade that boosts the pilot's skill at weapon disruption.
A neural interface upgrade that boosts the pilot's skill at sensor linking.
Improved control over afterburner energy consumption. 5% reduction in afterburner capacitor needs.
A neural interface upgrade that boosts the pilot's skill at electronic warfare.
A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill.Grants a 5% bonus to Ship Agility.
A neural interface upgrade that boosts the pilot's skill at signature analysis.
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.
A neural Interface upgrade that reduces the capacitor need for shield emission system modules.
A neural interface upgrade that boosts the pilot's skill at engineering.
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.
A neural interface upgrade that boosts the pilot's skill with energy emission systems.
A neural interface upgrade that boosts the pilot's skill with cruise missiles.
A neural interface upgrade that boosts the pilot's skill with torpedoes.
A neural interface upgrade that boosts the pilot's skill with standard missiles.
A neural interface upgrade that boosts the pilot's skill with heavy missiles.
A neural interface upgrade that boosts the pilot's skill with heavy missiles.
A neural interface upgrade that boosts the pilot's skill with defender missiles.
A neural Interface upgrade that lowers turret CPU needs.
A neural Interface upgrade that lowers launcher CPU needs by 5%.
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.
Improved skill at regulating shield capacity. 5% Bonus to shield capacity.
A neural Interface upgrade that reduces the shield upgrade module power needs.
A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 5% bonus to Ship Velocity.
A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 5% bonus to small projectile turret Damage.
A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 5% bonus to medium projectile turret Damage.
A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 5% bonus to large projectile turret Damage.
A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 5% bonus to all turret Damages.
A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 5% bonus to turret tracking speed.
З.Ы. Выделила цветом новые импы (как мне кажется).
Сообщение отредактировал Veronika: 16 June 2007 - 16:45
#110
Отправлено 16 June 2007 - 19:19

Добавлено:
LP-shop продолжает рекламную компанию.

"Научные" импы:
A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 10%.
A neural Interface upgrade that boosts the pilots scanning skills. 5% scan strength bonus.
A neural Interface upgrade that boosts the pilots scanning skills. 10% faster scanning with scan probes.
A neural Interface upgrade that boost the pilot's skill at invention.
"Социальные" импы:
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 5% Bonus to effective security rating increase.
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.
A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 5% additional pay for agent missions.
"Навигационные" импы:
A neural interface upgrade that boosts the pilot's skill at warp navigation.
Warp speed bonus 15 %. (Для Вас, пилоты фрейтеров!

A neural interface upgrade that boosts the pilot's skill at warp drive operation.
Warp capacitor need bonus -10 %.
А вот БПК, которые предлагают галентские корпорации.
Это же настоящий геноцид Калдари проводить нужно!...
Сообщение отредактировал Veronika: 16 June 2007 - 19:30
#111
Отправлено 16 June 2007 - 19:46

это батенька скорее для пилотов инетров которым догонять надо,для пилотов ковров,для пилотов пробкомётов.для фрейтеров что 0.6АУ что 0.7АУ побокуA neural interface upgrade that boosts the pilot's skill at warp navigation.
Warp speed bonus 15 %. (Для Вас, пилоты фрейтеров!)
вы в какой версии EFT воюете?
Vaab's Got A Gun
#112
Отправлено 16 June 2007 - 20:01

There is a place where the black stars hang
and the strangest eons call that amorphous mass
unknown, immense, ambivalent to all
#113
Отправлено 16 June 2007 - 20:33

#114
Отправлено 16 June 2007 - 21:07


Х.С. Чемберлен, Основания XIX столетия
#115
Отправлено 16 June 2007 - 21:52

это батенька скорее для пилотов инетров которым догонять надо,для пилотов ковров,для пилотов пробкомётов.для фрейтеров что 0.6АУ что 0.7АУ побоку

А лп магазин радует - у меня 600к лп нособиралось у агента - куплю сразу ипм +5 к харе для завершения комплекта и еще ипм к дамаге хевиками

Russian warship go f yourself
#116
Отправлено 16 June 2007 - 22:27

Каждый раз когда СК жалуется на блобы, сотона в аду ржот (с)
#118
Отправлено 16 June 2007 - 22:34

А вот БПК, которые предлагают галентские корпорации.
Это же настоящий геноцид Калдари проводить нужно!...
Хм... Оч. интересно.
Значит ждем сравнительно дешевые минматарские 10 МН Republic Fleet MWD и сответственно падение цен на Domination MWD. Если не ошибся в подсчетах, то легко могут упасть до 50-60М за штуку.
#119
Отправлено 16 June 2007 - 22:46

Все разобрался, нодо было ввести старый пороль =)
Сообщение отредактировал Extrimal: 16 June 2007 - 23:01
Каждый раз когда СК жалуется на блобы, сотона в аду ржот (с)
#120
Отправлено 16 June 2007 - 23:02

Зато у пилотов фрейтеров появился хоть какой-то способ увеличить скорость варпаЧитая про имп на скорость варпа - тоже подумал про интеров/ковров первым делом =) кто-нить ригом на варп сейчас пользуется? Я не видел никого...


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