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#1482
Отправлено 21 August 2010 - 2:25
какие тебе пруфы. хавай как есть, я ж цыган!!! (Madbulka)
Чем лучше я узнаю людей, тем больше я люблю бактерий под ободком унитаза.
#1486
Отправлено 21 August 2010 - 6:38
кажется еще на примере альянса БОБ можно было понять, что количество титанов не имеет ровно никакого значенияа сколько титанов известно у атласов7
главное это желание и умение их применять
умения у атласов нету ибо ему просто неоткуда взяться, а желания в связи с последними событиями явно поубавилось
Сообщение отредактировал Kaoz: 21 August 2010 - 6:38
#1488
Отправлено 21 August 2010 - 7:15
а сколько титанов известно у атласов7
Ссылка на eve.com forum тема называется List Of Titans... там они писями мерются у кого титанов больше=)
а точнее просто подсчет известных титанов у Али...
http://www.eveonline...hreadID=1330696
Atlas: <Atlas> (14)
Barqs [DTHI] Ava
bluebeyond [DFUNK] Ere
CloseRage [BPINC] Ere
Beehatch [BU FU] Lev
GuerrilaRadio [BU FU] Rag
Julio Torres [A-I-L] Ava
Perman [PRIN] Rag
Ralian Gelain [BPINC] Ava
Scynscapaene [A-I-L] Rag
Seinar Dragmire [BUSA] Ava
Stanley B [INE] Ava
The Aggressor [OHGRN] Ere
The Sherkhan [A-I-L] Lev
tszun [TFZ] lev
von Schreck [TASE] Ere
WEEQUAY [OHGRN] Ava
данные на 2010.06.04
#1490
Отправлено 21 August 2010 - 8:17
а вот это уже хороший вопросвопрос иначе - а известно сколько возможных фрагов еще осталось7
мне кажется что 0, конкретно у Атласов
хотя никогда не стоит недооценивать предсказуемость глупости и ребята может быть продолжат парковать суперкапы на посах с известными всем паролями и кто знает может даже отрастят яйца и применят титан в зарубе
поживем увидим
пока что и так неплохо
Сообщение отредактировал Kaoz: 21 August 2010 - 8:19
#1491
Отправлено 21 August 2010 - 10:55
а вот это уже хороший вопрос
мне кажется что 0, конкретно у Атласов
хотя никогда не стоит недооценивать предсказуемость глупости и ребята может быть продолжат парковать суперкапы на посах с известными всем паролями и кто знает может даже отрастят яйца и применят титан в зарубе
поживем увидим
пока что и так неплохо
чото вспомнилось
Сообщение отредактировал AlexMac: 21 August 2010 - 10:57
#1492
Отправлено 21 August 2010 - 12:54
А то вайтнойзы без внешней силы не могут. пандемиков - купили. Реды и Дичи - просто прицепились.
Становится тебя жаль, в нулях не шариш, живешь в импе...а вокруг тебя окружают агресивные дядьки ноулайферы...
А куда кабум делся? Или я таки его ответа не нашел? Или он пошел моим советам и испугался за жену? =)
Подпись стырили грязнокровки...
#1495
Отправлено 21 August 2010 - 13:26
#1497
Отправлено 21 August 2010 - 14:11
Как удобно-то, а.Ссылка на eve.com forum тема называется List Of Titans... там они писями мерются у кого титанов больше=)
а точнее просто подсчет известных титанов у Али...
http://www.eveonline...hreadID=1330696
Atlas: <Atlas> (14)
Barqs [DTHI] Ava
bluebeyond [DFUNK] Ere
CloseRage [BPINC] Ere
GuerrilaRadio [BU FU] Rag
Julio Torres [A-I-L] Ava
Scynscapaene [A-I-L] Rag
Stanley B [INE] Ava
The Aggressor [OHGRN] Ere
The Sherkhan [A-I-L] Lev
tszun [TFZ] lev
von Schreck [TASE] Ere
WEEQUAY [OHGRN] Ava
#1498
Отправлено 21 August 2010 - 14:45
Как удобно-то, а.
.....
Гринсвармовских тоже можно пока не считать, они вышли из Атласов и офварят в импе...
Сообщение отредактировал Ange1: 21 August 2010 - 14:46
#1499
Отправлено 21 August 2010 - 18:57
Игрок делится впечатлениями, любопытно почитать.
Oh nice, a post worth replying to, even with the risk of punishment by CEO. Thanks Czech.
I'd like to add to two of the crucial points you made, and add a point that I think you overlooked, from the perspective of a former Atlas Ally (my corp left -A-):
Allies:
ATLAS seemed to constantly underplay the danger they were in, in discussions with -A-/INIT; only calling for help when fights were already ongoing or when shit was about to really hit the fan. This resulted in:
- the Atlas block only working together on the tactical level and not the strategic level. Thereby not having any strategic plans on how to stop hostiles raping isolated Atlas blues (according to Czech, Atlas didn't even care that much) and not having the time to make such plans when Atlas was swamped doing 6hr CTA's in C-J.
- Atlas blues, lazy as EVE players are, shooting each other because it is easy and fun. Hell, the fall of GC was directly contributed to by -A-, with Burn Eden denying them the use of their home system; INIT and -A- were on bad terms because of mutual hot dropping of pets and INIT pets using Atlas jump bridges to hit and run -A- space.
Both of these results are in my opinion major contributing factors in the failure of Atlas and her allies to bring a serious defensive counter to the field.
So is the answer a NC style standing blue blob at all times? Well yes, that is an answer, but not the only one. Once in a while, active alliance leadership and head FC's, of alliances that are blue on strategic level, could meet and put plans in place that can be executed when the need arises, even if important people, like in this case Bobby, are AFK. No such plans exsisted, and to make matters worse, Bobby was afk, leaving Atlas FC's like bunnies in headlights (and desperate at their inability to counter PL armor HAC gangs) and -A- was undergoing leadership change.
And with the reason of that change, being Manny burning himself out because he basically did everything, basically no FC hierarchy exsisted in his absence, resulting in an inabilty to make strategic decisions/preparations on the spot.
To fight or not to fight?:
I have now been part of the Providence campaign and a good chunk of the Insmother campaign, both times at the losing side at seemingly overwhelming odds. And Czech argues that not fighting/blue balling is the incorrect decision. His main argument is that this will sap your pilots' willingness to x-up.
I disagree.
I have witnessed in both campaigns that it is not the denying of fights to the enemy that is a morale killer, but FC's promising fights, making "OMFG CTA EVERYONE JOIN, HUGE FIGHT TO BE HAD" mails, only to either stand down or black screen suicide against a well prepared enemy that has 700+ loaded in system with more supers. Many FC's focus too much on the hostile blob, ignoring the fact that they have pilots in ships that are bored, and either need entertainment or do something meaningful. This is especially true when we are talking about allies helping someone blob up. Most FC's compound the problem by being completely silent on fleet comms and only talking on channel command.
So what do you do when you have a blob up that, for whatever reason, can't fight the hostile blob? Do something else! There is always something to shoot. Even when you are the one being blueballed, give certain alliances/corps the opportunity to separate from the blob and go shoot something. Or at least keep them entertained.
In short: It is not blueballing the enemey that kills friendly morale (hell, not giving fights that you will lose in 95% of times seems wise to me and serves in messing with the morale of the hostiles), it is blueballing your own forces that kills friendly morale. And there are ways to avoid that without suiciding your fleet. Especially when your hostiles have big patches of SOV.
This brings me to the point i would like add to Czech's overall argument:
Be proactive!
Both while flying for Providence and flying for the Atlas block, I noticed the inability of Leadership to respond to a massive invasion force without obsessing about single defensive objectives. When the balance of power is skewed against you, which was especially the case in Providence (in Insmother/Detorid this was only the case because the Atlas block failed to organize properly) you still have a chance to win, you can win by tiring the invaders out. And when they are weak, because half of them cba anymore, that is when you strike.
How does one go about this? It is obviously not by not forming fleets and hoping the invaders will tire from shooting structures (what happened in Providence after the D-G disaster). It is not by making last ditch defences, losing insane amount of ships and killing nothing (the D-G disaster).
In my opinion, when defending your space, you have a good chance of winning if you make sure you do 2 things:
1. Interdiction (To cut or destroy (a line of communication) by firepower so as to halt an enemy's advance.
). The lack of interdiction by both Providence and Atlas was appaling. In providence this was due to political factors and people obsessed about defensive last stands because they failed to evac important shit. In the Insmother/Detorid campaign people could just not be bothered.
What does lack of interdiction result in? The hostiles can form up freely, reinforce fleets freely, go home freely, carebear in between ops freely, etc., etc., etc. Now, how would they tire of the invasion when it is that easy?? Your only chance now is to strike a decisive blow in a massive fight.
Now look at what Burn Eden did to KZF/P-2/EC-. Their camping resulted in a massive loss of morale because the target alliance can't use their home system.
Now, admittedly, there are not many, if any, other corps that have mastered the art of interdiction like Burn Eden has, but come on: Camp jump bridges with bombers; camp logistical routes with cloaky recons/hacs; use CTA fleets that for whatever reason can't engage the hostiles, to reinforce towers or incap station station services; form up when you are not under direct threat to go to hostile space and incap their shit and hotdrop their reppers. It's an old saying, but it is still true: Offense is the best defence!
You can already be effective in this by having a few bombers doing pro stuff.
And admittedly, this is much harder when the hostiles base in NPC space, but still feasible.
2. Always form up! Force the enemy to keep their guard up or they will just take multiple systems from you at the same time. And as stated before, always use your fleets to do something. And if you consequently form up, you will often enough succesfully defend a system, resetting all the work your hostiles have done. Just don't sit on your dicks, when you are onviously getting blue balled.
Being proactive this way will give you a good chance to achieve 2 things in my opinion:
- Severely test the invaders' ability to stay the course while having to cope with loads of headaches and getting blue balled
- Boost the morale of your own players, because you show then you still have the ability to piss in other people's cornflakes while being invaded
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