Обновил пост на текущий момент. Уезжаю в места без инета до 4-го. Думаю как раз остатки довыйдут.
http://forum.eve-ru....75323&p=3040392
Так же по скансату.

Инглиш
The tentative plan I have for handling resources is this:
Version 12 will have a few options for how resources are scanned and displayed, along with all of the updates in version 11: the zoom map, additional color options, external config file, waypoint locations and MechJeb integration.
Default Mode:
This mode will follow stock scanning behavior, no SCANsat-style scanning will be required to display resources on the map. When you scan a planet with the Survey Scanner the SCANsat coverage maps will update and allow you to overlay resource data on the big map.
As far as I can tell the Survey Scanner doesn't actually transmit science like everything else does, there is no ScienceSubject and so I assume the onScienceReceived event doesn't get fired, which means I'll probably just have to keep checking if the current planet is scanned. But either way, updating the map to show resources will be simple.
There will also still be the option to disable the biome lock (enabled by default), meaning that anyone who really hates scanning can just skip ahead and have accurate maps right away. Otherwise the resource overlays will work like they did under Regolith, giving minimum, then average, then accurate values based on surface scans.
The primary difference will be in the availability of the zoom map that isn't tied to the narrow-band scanner, and isn't limited to your current location. Another option here might be to prevent zoom map resource overlays unless you have a narrow-band scanner onboard (this is simple to implement), that could maintain the usefulness of that part.
SCANsat Mode:
For version 12 this will work much like the old SCANsat resource scanning. You will have to setup your orbit and wait until you finish actually scanning the surface to be able to display the information on the big map. Thanks to the new animation module this should be a little bit more coherent than before, where you could start scanning while a part was still retracted, but otherwise resource scanners should work just like regular SCANsat sensors. It will also required Module Manager (or manually editing part configs) to add the required modules to the scanner.
This will have the same options for biome unlocks and zoom map availability as the default mode. The only difference is that the resource coverage map won't update instantly.
If you want to avoid the instant orbital scanning you'll just have to exercise self-control in activating the map overlay.
Future Mode:
Moving on to version 13 and 14 modes; what I want to do is allow for the disabling of the stock scanner (basically just prevent the scanning event from showing up) and replacing it with SCANsat-style scanning. This would prevent any kind of instant scanning and would allow me to generate the map overlay textures myself so that they would match the big map overlay (planetary overlays will be lower resolution and simpler to generate, making them much faster than the big map; also, the same can be done with biome maps, replacing the debug menu overlays).
Generating the overlay texture is simple, getting it to match the stock style overlays might not be so simple, but something similar to the blob-style overlay should at least be possible. I would also like to integrate this with the Knowledge Base menu in the map view, though I'm not sure if that's possible.
In the end there should be a range of possibilities, from making things easier than stock, bypassing the requirement for gound-truthing and narrow-band scanners, to replacing the stock instant scan and requiring real orbital surveys, combined with ground-truthing and the narrow-band scanner needed for the zoom map.
Кто-то пользуется
http://wiki.kerbalsp...scape_System/ru
?
Или вообще смысла нет?