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LongWar 14d
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Hotfix 14d (Nov 2, 2014)
- New feature: Damaged UFOs (at 50% damage or greater) will show an explodey effect in the interception UI that will increase in intensity as damage increases. (XMarksTheSpot strikes again)
- New feature: Distinct name lists for Swedes, Canadians (French and Anglo), Australians, Spanish, Ukrainians, Nigerians and South Africans (thanks to freshman LW contributor Part Time Commie). Note: If you use non-LW custom name lists, you will have to reformat them in accordance with new file standards, which are explained in the file DefaultNameList.ini
- New feature: Removed some camera angles and replace ALT-F7, ALT-F8 and ALT-F9 keybinds with SLOMO commands (1.0, 1.15, 1.5 -- normal, slightly accelerated, significantly accelerated)
- New Feature: Man of Bronze second wave option. This option enables tactical mission restart option on Ironman campaigns. E-299 SW option will no longer be available.
- Fixed: Bullrush CTD
- Fixed: Another barracks sort CTD
- Fixed: Linux CTD on Seeker behavior, was probably causing some goofy Seeker behavior in Windows
- Fixed: Obscure Geoscape CTD when council mission target being selected
- Fixed: Improved scrolling in Tactical F1 and on strategy game item cards
- Fixed: MedikitHeal/Stabilize abilities will no longer show up on MECs
- Fixed: Restorative Mist + Field Medic providing too many charges
- Fixed: Remove Steady Weapon entirely from EXALT's options; they're too stupid to use it well
- Fixed: Reworked officer promotion UI so it's purdy and doesn't have incorrect perk icons
- Fixed: Shredded no longer applies bonus damage to mindfray
- Fixed: UFO icon in Sit Room screen will now disappear after aborting landed UFO mission
- Fixed: Visual bug in which seekers strangled in incorrect location when strangling a suppressor
- Fixed: Bug in which soldiers 7 and 8 on HQ defense are apparently reverted to default loadout
- Fixed: Mind Control perk should work again
- Fixed: Bombard perk will show in icons stack in lower left corner in tactical missions
- Attempted Fix: Tried again to make it impossible for seekers to do double-stealth fail when up against battlescanner
- Attempted Fix: F2 camera angle not allowing certain camera movements with controls
- Attempted Fix: Small Scout map where soldier can spawn out of map bounds
- Adjusted a key spawning variable to spread out aliens on smaller maps a bit more and work around some failed pod placement issues. This slightly increases the still-small chance of seeing members of an unactivated pod upon landing, but the alternative is squishing the aliens into a highly restricted space on some maps.
- Sapper, Stay Frosty, Band of Warriors, Legio Patria Nostra, Into the Breach and Fire in the Hole, some others get better perk icons
- Some available resources information will appear in more places in the StrategyUI
- Balancing: Made it harder to spawn battleships on hunt missions; a little easier on bombing missions
- Balancing: Expanded conditions in which an interceptor base assault may be generated
Note: Our fixes to Mind Control involved some funny business with the Fire In the Hole perk. The upshot is that if you upgrade a 14/a/b/c campaign, your rocketeers with FITH will have to reselect that perk but also have Mind Control for free. This shouldn't happen with new campaigns or rocketeers who promote to take that perk as the campaign goes on. Obviously, using that perk is an exploit if you don't actually have that soldier up to level 5 psi.
- New feature: Damaged UFOs (at 50% damage or greater) will show an explodey effect in the interception UI that will increase in intensity as damage increases. (XMarksTheSpot strikes again)
- New feature: Distinct name lists for Swedes, Canadians (French and Anglo), Australians, Spanish, Ukrainians, Nigerians and South Africans (thanks to freshman LW contributor Part Time Commie). Note: If you use non-LW custom name lists, you will have to reformat them in accordance with new file standards, which are explained in the file DefaultNameList.ini
- New feature: Removed some camera angles and replace ALT-F7, ALT-F8 and ALT-F9 keybinds with SLOMO commands (1.0, 1.15, 1.5 -- normal, slightly accelerated, significantly accelerated)
- New Feature: Man of Bronze second wave option. This option enables tactical mission restart option on Ironman campaigns. E-299 SW option will no longer be available.
- Fixed: Bullrush CTD
- Fixed: Another barracks sort CTD
- Fixed: Linux CTD on Seeker behavior, was probably causing some goofy Seeker behavior in Windows
- Fixed: Obscure Geoscape CTD when council mission target being selected
- Fixed: Improved scrolling in Tactical F1 and on strategy game item cards
- Fixed: MedikitHeal/Stabilize abilities will no longer show up on MECs
- Fixed: Restorative Mist + Field Medic providing too many charges
- Fixed: Remove Steady Weapon entirely from EXALT's options; they're too stupid to use it well
- Fixed: Reworked officer promotion UI so it's purdy and doesn't have incorrect perk icons
- Fixed: Shredded no longer applies bonus damage to mindfray
- Fixed: UFO icon in Sit Room screen will now disappear after aborting landed UFO mission
- Fixed: Visual bug in which seekers strangled in incorrect location when strangling a suppressor
- Fixed: Bug in which soldiers 7 and 8 on HQ defense are apparently reverted to default loadout
- Fixed: Mind Control perk should work again
- Fixed: Bombard perk will show in icons stack in lower left corner in tactical missions
- Attempted Fix: Tried again to make it impossible for seekers to do double-stealth fail when up against battlescanner
- Attempted Fix: F2 camera angle not allowing certain camera movements with controls
- Attempted Fix: Small Scout map where soldier can spawn out of map bounds
- Adjusted a key spawning variable to spread out aliens on smaller maps a bit more and work around some failed pod placement issues. This slightly increases the still-small chance of seeing members of an unactivated pod upon landing, but the alternative is squishing the aliens into a highly restricted space on some maps.
- Sapper, Stay Frosty, Band of Warriors, Legio Patria Nostra, Into the Breach and Fire in the Hole, some others get better perk icons
- Some available resources information will appear in more places in the StrategyUI
- Balancing: Made it harder to spawn battleships on hunt missions; a little easier on bombing missions
- Balancing: Expanded conditions in which an interceptor base assault may be generated
Note: Our fixes to Mind Control involved some funny business with the Fire In the Hole perk. The upshot is that if you upgrade a 14/a/b/c campaign, your rocketeers with FITH will have to reselect that perk but also have Mind Control for free. This shouldn't happen with new campaigns or rocketeers who promote to take that perk as the campaign goes on. Obviously, using that perk is an exploit if you don't actually have that soldier up to level 5 psi.
Сообщение отредактировал Экибана: 03 November 2014 - 9:47