Занимался когда-то доставкой. Всегда по факту доставки извещал заказчика в письменной форме, личная реклама так сказать, да и человек всегда потом сможет откопать письмо, если понадобиться внятный перевозчик.
Но проблема проф. хаулеров в отсутствии реального рынка. Хорошо если за день перебора контрактов найдется хотя бы парочка внятных.
Расценки до рев-2 были порядка 1кк за эффективный джамп.
p.s. дайте мне нормальный рынок и я вновь откапаю свой пятый итерон, а так же докачаю фрейтер и ковер =)
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- Группа: Tech I Pilots
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В теме:Срочная доставка
01 August 2007 - 18:46
В теме:Фрейтер
21 July 2007 - 18:01
А нельзя тупо по секьюрным контам товар распихать? Пока 120+ хп с фрейтера снимут - самое ценное выкинуть и заанкорить успеешь 
ps. шанс на то что фрейтер разберут в хайсеке мизерный, но ежели прешь барахла на Н-цать лярдов, то ассист и скаута еще никто не отменял )

ps. шанс на то что фрейтер разберут в хайсеке мизерный, но ежели прешь барахла на Н-цать лярдов, то ассист и скаута еще никто не отменял )
В теме:Деградация ПвП?
21 July 2007 - 17:42
Топикстартер понимает суть MMORPG?
1. В RPG не бывает соло скила, есть только тупинг, вытесняемый со временм опытом (папки будут какашками кидаться, но если подумать, то это так). Соло скилл это в пятку из рэила или хэдшот из игла
2. MMORPG - игра принципиально завязаная на времени (а ЕВА еще больше других), так что чем дальше, тем сложнее будет играть и выигрывать в свою версию, а-ля солопвп.
Сегодня ты обидел нуба? Завтра он не сунется в 0.0 без ганга.
Шлепнул индюка? Он поставит клоаку.
Все хотят выигрывать, а так не бывает.
Это не деградация, а эволюция, господа.
p.s. хотите красивое соло - устройте турнир
1. В RPG не бывает соло скила, есть только тупинг, вытесняемый со временм опытом (папки будут какашками кидаться, но если подумать, то это так). Соло скилл это в пятку из рэила или хэдшот из игла

2. MMORPG - игра принципиально завязаная на времени (а ЕВА еще больше других), так что чем дальше, тем сложнее будет играть и выигрывать в свою версию, а-ля солопвп.
Сегодня ты обидел нуба? Завтра он не сунется в 0.0 без ганга.
Шлепнул индюка? Он поставит клоаку.
Все хотят выигрывать, а так не бывает.
Это не деградация, а эволюция, господа.
p.s. хотите красивое соло - устройте турнир
В теме:Вопрос к опытным СЕО и плеерам, поделитесь.
06 April 2007 - 10:33
Вот главная ошибка, Вы пытаетесь мерять EVE по чужим правилам. А между тем скиллы позволяют принимать в сообщество более 1000 человек. Даже 10% онлайна дадут большую цифру. Здесь не гильдии и кланы, а корпорации.До этого я играл в другую мморпг
В теме:Цены на корабли
05 April 2007 - 18:22
Вот неплохая заметка по халкам. Может позже переведу, сейчас некогда.
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I think prices for hulks are going to begin stabilizing and possibly start going back up. I'll give my opinion as to why I believe this.
The prices on Hulks started dropping even before it was theoretically possible for an invented hulk to have been put on the market. Many owners of hulks wanted to sell theirs while the price was still high with plans to repurchase later at a lower price. This caused a lot of undercutting and increased supply right off the bat.
Datacore prices are creeping back up. Immediately after the patch you could get mech engineering datacores for 1-2million, they are returning to around 4.5-5million. You can still get them for a lower price but it takes patience and a lot of constant order management. The best decrypter only drops in one location out of 4 cans, these cans are camped quite often by the same people. Prices have risen on them up to 185 million.
A lot of initial inventors are no longer attempting hulks. They may have had some initial success but not enough to keep them trying. I know some are working on getting their skills to higher levels and hoping CCP will do something about the Stolen Formulas decypter before trying again.
Most of the people that will be left inventing are those that prepared in advance and saved up materials, these people aren't idiots and won't be dropping prices by a large margin.
Of course, I could be wrong.
I'll give you an idea of what it currently costs to invent a Hulk. These are just approximations.
1-run bpc 5m
Covetor 25m
Stolen Formula 185m
8 GSE datacores 8m
8 Mech Eng datacores 40m
273 million per attempt
The talk on the forums seems to suggest you can expect 20-30% success. One extremely unlucky person went 2 for 20 with max skills. So lets say you make 10 attempts and we'll be generous and give you 3 succesful jobs with 4 runs each.
10 attempts = 2.73billion
production costs on 12 hulks 600m
total = 3.33billion or 277 million per hulk
If you get the more likely 2 successes or a depressing one, the price per hulk increases dramatically to the point where you will not make any profit. On the other hand you can use a max run bpc if you have contacts or can find them. This will give you an extra run per succesful job and add 500m+ to your 10 attempts.
You can also use symbiotic figures. This yields a 9 or 10 run bpc depending on the runs of your bpc. Using a 1 run bpc you can make ten attempts for less than 800m. Problem is you may not get a single success.
Other decypters will give 1 or 2 runs and differing levels of success. I don't have any experience with them so I won't comment on them.
Anyway, this is just my opinion based on my experiences and what I've read or been told by others. If your experience differs, please share.
-----------------------------------------------------
I think prices for hulks are going to begin stabilizing and possibly start going back up. I'll give my opinion as to why I believe this.
The prices on Hulks started dropping even before it was theoretically possible for an invented hulk to have been put on the market. Many owners of hulks wanted to sell theirs while the price was still high with plans to repurchase later at a lower price. This caused a lot of undercutting and increased supply right off the bat.
Datacore prices are creeping back up. Immediately after the patch you could get mech engineering datacores for 1-2million, they are returning to around 4.5-5million. You can still get them for a lower price but it takes patience and a lot of constant order management. The best decrypter only drops in one location out of 4 cans, these cans are camped quite often by the same people. Prices have risen on them up to 185 million.
A lot of initial inventors are no longer attempting hulks. They may have had some initial success but not enough to keep them trying. I know some are working on getting their skills to higher levels and hoping CCP will do something about the Stolen Formulas decypter before trying again.
Most of the people that will be left inventing are those that prepared in advance and saved up materials, these people aren't idiots and won't be dropping prices by a large margin.
Of course, I could be wrong.
I'll give you an idea of what it currently costs to invent a Hulk. These are just approximations.
1-run bpc 5m
Covetor 25m
Stolen Formula 185m
8 GSE datacores 8m
8 Mech Eng datacores 40m
273 million per attempt
The talk on the forums seems to suggest you can expect 20-30% success. One extremely unlucky person went 2 for 20 with max skills. So lets say you make 10 attempts and we'll be generous and give you 3 succesful jobs with 4 runs each.
10 attempts = 2.73billion
production costs on 12 hulks 600m
total = 3.33billion or 277 million per hulk
If you get the more likely 2 successes or a depressing one, the price per hulk increases dramatically to the point where you will not make any profit. On the other hand you can use a max run bpc if you have contacts or can find them. This will give you an extra run per succesful job and add 500m+ to your 10 attempts.
You can also use symbiotic figures. This yields a 9 or 10 run bpc depending on the runs of your bpc. Using a 1 run bpc you can make ten attempts for less than 800m. Problem is you may not get a single success.
Other decypters will give 1 or 2 runs and differing levels of success. I don't have any experience with them so I won't comment on them.
Anyway, this is just my opinion based on my experiences and what I've read or been told by others. If your experience differs, please share.
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