Как полетать на корабле:
Создаем .txt файл с любым названием в War Thunder\UserMissions, вставляем в него код:
Спойлер
selected_tag:t=""
bin_dump_file:t=""
mission_settings{
atmosphere{
pressure:r=760.0
temperature:r=15.0
}
stars{
latitude:r=48.0
longitude:r=44.0
year:i=1940
month:i=1
day:i=15
time:r=12.0
}
player{
army:i=1
wing:t="player_ship_01"
}
player_teamB{
army:i=2
}
mission{
name:t="testFlight_ship"
level:t="levels/water.bin"
type:t="testFlight"
restoreType:t="manual"
optionalTakeOff:b=no
campaign:t="test"
environment:t="Day"
weather:t="good"
missionDebriefing:t=""
missionBriefing:t=""
windDirection:p3=1.0, 0.0, 0.0
tags{
}
}
cover_points{
}
aiParams{
aiEffectivenessViscosity:r=90.0
effectivenessDistances:p2=2500.0, 7000.0
}
briefing{
place_loc:t=""
date_loc:t=""
objective_loc:t=""
music:t="action_01"
part{
event:t=""
minTime:i=0
slide{
map:b=yes
minTime:i=4
picture:t=""
icon{
icontype:t="destroyer"
side:t="player"
target:t="player_ship_01"
lookAt:t="ships_02"
}
icon{
icontype:t="destroyer"
side:t="ally"
target:t="ships_02"
}
icon{
icontype:t="destroyer"
side:t="ally"
target:t="ships_03"
}
icon{
icontype:t="destroyer"
side:t="ally"
target:t="ships_06"
}
}
}
}
}
imports{
}
triggers{
isCategory:b=yes
is_enabled:b=yes
init{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
initMission{
}
}
conditions{
}
actions{
}
}
end{
is_enabled:b=yes
comments:t=""
props{
actionsType:t="PERFORM_ONE_BY_ONE"
conditionsType:t="ALL"
enableAfterComplete:b=no
}
events{
periodicEvent{
time:r=1.0
}
}
conditions{
playersWhenStatus{
players:t="isKilled"
check_players:t="any"
}
}
actions{
missionCompleted{
timer:b=no
debriefingTimer:i=1
showCompleteMessage:b=no
}
}
}
}
mission_objectives{
isCategory:b=yes
is_enabled:b=yes
}
variables{
}
dialogs{
}
airfields{
}
effects{
}
units{
ships{
name:t="player_ship_01"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-11233.0, 0.0, 2474.65]]
closed_waypoints:b=no
unit_class:t="uss_dd_sims"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2.0
formation_noise:p2=0.1, 0.1
attack_type:t="fire_at_will"
uniqueName:t=""
}
way{
}
}
ships{
name:t="ships_02"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-11000.0, 0.0, 2777.95]]
closed_waypoints:b=no
unit_class:t="ijn_dd_shiratsuyu"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=15.0, 4.0
formation_noise:p2=-0.3, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
ships{
name:t="ships_03"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-10630.2, 0.0, 2271.65]]
closed_waypoints:b=no
unit_class:t="ijn_ca_myoko"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2.0
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
ships{
name:t="ships_04"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-11864.5, 0.0, 1991.15]]
closed_waypoints:b=no
unit_class:t="ijn_ca_nagara"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2.0
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
ships{
name:t="ships_05"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-11591.1, 0.0, 2716.7]]
closed_waypoints:b=no
unit_class:t="ijn_dd_shiratsuyu"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=15.0, 4.0
formation_noise:p2=-0.3, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
ships{
name:t="ships_06"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-12157.0, 0.0, 2900.1]]
closed_waypoints:b=no
unit_class:t="ijn_ca_myoko"
weapons:t=""
props{
army:i=1
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2.0
formation_noise:p2=0.1, 0.1
uniqueName:t=""
attack_type:t="fire_at_will"
}
way{
}
}
}
areas{
}
Меняем расширение на .blk, сохраняем. Заходим в пользовательские миссии в игре, плывем.

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