Перейти к содержимому

Донат
На хостинг
ISK за переводы
до 75kk за 1000зн.
Хроники EVE
Сборник
Новичкам
Полезная информация
Фотография

[Одиссея] Ребаланс т1 батлов


  • Закрытая тема Тема закрыта
6 ответов в теме

#1
boot-loot

boot-loot

    Clone Grade Delta

  • Tech III Pilots
  • PipPip
  • 172 сообщений
-72
  • EVE Ingame:Kobe Nosnam
  • Ally:Goonswarm
  • Client:Eng
калдари https://forums.eveon...608&find=unread
матары https://forums.eveon...611&find=unread
галенты https://forums.eveon...610&find=unread
амары https://forums.eveon...607&find=unread
Вкратце:
гедон теперь мини балхагорн-дроновозка, домик станет сентри-снайпером, у бидона и рокха сняли 5% резиста на 5лвле скилла. В общем смотрите сами или ждите перевода. Ребаланс в какой-то мере затронул все батлы.

Сообщение отредактировал boot-loot: 09 April 2013 - 2:53

  • -8
[23:12:34] Tinahz > Why does everyone hate us? :-(
[23:13:23] Orion Mintaka > Because we have fun, and play the game well.

#2
Lord_Septimus

Lord_Septimus

    Newbie

  • Tech II Pilots
  • 23 сообщений
0
  • Ally:Amarr Empire
  • Client:Eng
Спасибо тебе за Благую Весть! Амаррский БШ-Дроновоз. Кайф.
  • 0

#3
CHoh

CHoh

    EVE Offline

  • Tech III Pilots
  • PipPipPipPipPipPipPipPipPip
  • 14222 сообщений
2345
Перевод очень краткий и очень вольный - под названием каждого шипа.

спойлерGallente
Hyperion:
(актив-армор уг, мы в курсе, но менять бонусы не будем, пусть хоть кто-то с бонусом на броню будет :troll: )

The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.

It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers(-1)
Fittings: 15750 PWG, 600 CPU
Defense (shields / armor / hull) : 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second) : 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 100 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485

Megathron:
(меньше дронов - больше гибридов! Максимум дамага и вариативности с 5 медами)

Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.

We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.

As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2)
Fittings: 16000 PWG(+500), 550 CPU(+25)
Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:
(домик теперь чисто дроновый снайпер - юзайте его во флите! :troll: И да, мы в курсе, что дроны уг)

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 9000 PWG, 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


спойлерCaldari
Rokh:
(рокх файн, но бонусов на ресист слишком много! Теперь будет не 5%, а 4% за уровень :troll:)

The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.

Caldari Battleship Skill Bonuses:
+10% to large Hybrid Turret optimal range
+4% Shield resistances per level (-1% per level)

Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers
Fittings: 15000 PWG, 780 CPU
Defense (shields / armor / hull) : 8500 / 7000 / 7500
Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7
Sensor strength: 24 Gravimetric
Signature radius: 500

Raven:
(равен станет атакующим бш. Правда, хп мы ему урежем. Зато фитинг будет попроще - юзайте для торп)

The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.

Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.

Caldari Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo Launcher rate of fire
+10% bonus to Cruise Missile Torpedo Velocity

Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers
Fittings: 11000 PWG(+1500), 750(+50) CPU
Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241)
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74
Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s)
Drones (bandwidth / bay): 50(-25) / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 22 Gravimetric
Signature radius: 420(-50)

Scorpion:
(скорп файн. Слегка пофиксили хп)

The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.

Caldari Battleship Skill Bonuses:
15% bonus to ECM Target Jammer strength
25% bonus to ECM Target Jammer optimal and falloff range
25% bonus to ECM Burst range

Slot layout: 6H, 8M, 4L; 4 turrets , 4 launchers
Fittings: 9000 PWG, 750 CPU
Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031)
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06
Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7
Sensor strength: 24 Gravimetric
Signature radius: 480


спойлерMinmatar
Maelstrom:
(маэль файн. Совсем файн. Без изменений)

Like most of the other former tier 3s, the Maelstrom is very healthy in its current form and will not be changing.

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+7.5% bonus to Shield Boost Amount

Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers
Fittings: 21000 PWG, 640 CPU
Defense (shields / armor / hull) : 8000 / 7500 / 700
Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s
Drones (bandwidth / bay): 100 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7
Sensor strength: 21 Ladar Sensor Strength
Signature radius: 460

Tempest:
(темпест в целом ок, побустим хп и +немного повергрида)

The tempest is a survivor. While its rarely seemed dominant, it consistently finds a place in the ever-evolving meta, and so we saw no reason to make drastic changes. It will be grouped as 'combat' and therefor receives a slight powergrid increase, substantial hitpoint increase, and several other minor adjustments. It will still function somewhere between attack and combat as it always has, and we're happy with that.

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG(+500), 550 CPU
Defense (shields / armor / hull) : 7800(+846) / 7800(+1589) / 7100(+459)
Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 103300000 / 17.18s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7
Sensor strength: 20 Ladar Sensor Strength(+1)
Signature radius: 420(+60)

Typhoon:
(фун теперь совсем ракетный - +1 ланчер и замена бонусов. Со смешанными бонусами же будут некоторые navy бш)

The flying garbage can is a very special ship. It seems to be very fondly regarded by most eve pilots, despite prohibitive skill point demands and minimal rewards. Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.

It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role – this is a point for which we are paying close attention to your feedback.

While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If you’re one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance.

It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.

Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-5) , 6 launchers(+1)
Fittings: 12500 PWG, 640 CPU(+40)
Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3)
Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s)
Drones (bandwidth / bay): 100(-125) / 100(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 19 Ladar Sensor Strength(+1)
Signature radius: 350(+30)


спойлерAmarr
A preface for Amarr: This ship line presented a special sort of obstacle. There were three ships with a heavy amount of overlap, all focusing on armor tanks and energy weapon damage. With the prices associated with tiers being removed, that overlap would be even more obvious, and likely, the apoc and geddon would fall into further disuse. That said, both of them are among eve's most iconic ships. We have decided to make big changes to them both, while hopefully preserving access to any use an Amarr pilot had prior.

Abaddon:
(как и рокх, бидон понерфлен на целый 1% резистов за лвл. В остальном бидон ок)

The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.

Amarr Battleship Skill Bonuses:
+5% to Large Energy Turret damage
+4% Armor resistances (-1% per level)

Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers
Fittings: 21000 PWG, 560 CPU
Defense (shields / armor / hull) : 7000 / 8500 / 8000
Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1
Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7
Sensor strength: 22 Radar Sensor Strength
Signature radius: 470

Apocalypse:
(апок теперь атакующий бш - кап бонус заменен на трекинг, хп поменьше, капречарж побольше, + цпу/грид/скорость/агила)

We decided to use the Apocalypse as the secondary laser platform, rather than the Armageddon for two main reasons. Firstly, one had to have drones, and the Armageddon already did. Secondly, the Apocalypse's optimal range bonus was unique and was already providing a niche (albeit small) and we didn't want to destroy that. After a few iterations we've decided to remove the cap use bonus and add a tracking bonus to the Apocalypse, making it a king for damage application. It will also be Amarr's Attack battleship, meaning it has received increased base speed, agility, lowered signature resolution, and slightly lowered hitpoints. It is also getting an increase to power grid and CPU so that beams are a more viable option in the future.

There is some concern that the new Apoc will have a significant cap weakness, which will make it too similar to the Abaddon. We've lowered the base cap, but raised the recharge rate some too compensate. We're hoping that this ship will be exciting enough to offset any cap-based difficulty, but will be paying close attention to feedback.

Amarr Battleship Skill Bonuses:
+7.5% to Large Energy Turret optimal range
+7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)

Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers
Fittings: 21000 PWG(+500), 540 CPU(+35)
Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359)
Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19)
Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s)
Drones (bandwidth / bay): 50(-25) / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7
Sensor strength: 20 Radar Sensor Strength
Signature radius: 380(-20)

Armageddon:
(теперь сие нейтро-дроно-ракетно-турельный бш. Офигевайте, нам тоже весело)

This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.

While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.

Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 14500 PWG(-2000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)

Сообщение отредактировал CHoh: 09 April 2013 - 5:13

  • 0

#4
GAS

GAS

    Newbie

  • Tech II Pilots
  • 23 сообщений
-44
  • Client:Рус

Бугага, кто там помнится писал, что гиперу не поменяют лоу на мед? Фон что ле?
Вот взяли и поменяли. Хотя бонусы всё так же фейл.

спойлерGallente
Hyperion:
(актив-армор уг, мы в курсе, но менять бонусы не будем, пусть хоть кто-то с бонусом на броню будет :troll: )

The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.

It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers(-1)
Fittings: 15750 PWG, 600 CPU
Defense (shields / armor / hull) : 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second) : 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 100 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485

Megathron:
(меньше дронов - больше гибридов! Максимум дамага и вариативности с 5 медами)

Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.

We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.

As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2)
Fittings: 16000 PWG(+500), 550 CPU(+25)
Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:
(домик теперь чисто дроновый снайпер - юзайте его во флите! :troll: И да, мы в курсе, что дроны уг)

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 9000 PWG, 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


спойлерCaldari
Rokh:
(рокх файн, но бонусов на ресист слишком много! Теперь будет не 5%, а 4% за уровень :troll:)

The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.

Caldari Battleship Skill Bonuses:
+10% to large Hybrid Turret optimal range
+4% Shield resistances per level (-1% per level)

Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers
Fittings: 15000 PWG, 780 CPU
Defense (shields / armor / hull) : 8500 / 7000 / 7500
Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7
Sensor strength: 24 Gravimetric
Signature radius: 500

Raven:

The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.

Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.

Caldari Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo Launcher rate of fire
+10% bonus to Cruise Missile Torpedo Velocity

Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers
Fittings: 11000 PWG(+1500), 750(+50) CPU
Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241)
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74
Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s)
Drones (bandwidth / bay): 50(-25) / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 22 Gravimetric
Signature radius: 420(-50)

Scorpion:

The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.

Caldari Battleship Skill Bonuses:
15% bonus to ECM Target Jammer strength
25% bonus to ECM Target Jammer optimal and falloff range
25% bonus to ECM Burst range

Slot layout: 6H, 8M, 4L; 4 turrets , 4 launchers
Fittings: 9000 PWG, 750 CPU
Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031)
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06
Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7
Sensor strength: 24 Gravimetric
Signature radius: 480


спойлерMinmatar
Maelstrom:

Like most of the other former tier 3s, the Maelstrom is very healthy in its current form and will not be changing.

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+7.5% bonus to Shield Boost Amount

Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers
Fittings: 21000 PWG, 640 CPU
Defense (shields / armor / hull) : 8000 / 7500 / 700
Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s
Drones (bandwidth / bay): 100 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7
Sensor strength: 21 Ladar Sensor Strength
Signature radius: 460

Tempest:

The tempest is a survivor. While its rarely seemed dominant, it consistently finds a place in the ever-evolving meta, and so we saw no reason to make drastic changes. It will be grouped as 'combat' and therefor receives a slight powergrid increase, substantial hitpoint increase, and several other minor adjustments. It will still function somewhere between attack and combat as it always has, and we're happy with that.

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG(+500), 550 CPU
Defense (shields / armor / hull) : 7800(+846) / 7800(+1589) / 7100(+459)
Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 103300000 / 17.18s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7
Sensor strength: 20 Ladar Sensor Strength(+1)
Signature radius: 420(+60)

Typhoon:

The flying garbage can is a very special ship. It seems to be very fondly regarded by most eve pilots, despite prohibitive skill point demands and minimal rewards. Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.

It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role – this is a point for which we are paying close attention to your feedback.

While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If you’re one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance.

It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.

Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-5) , 6 launchers(+1)
Fittings: 12500 PWG, 640 CPU(+40)
Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3)
Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s)
Drones (bandwidth / bay): 100(-125) / 100(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 19 Ladar Sensor Strength(+1)
Signature radius: 350(+30)


спойлерAmarr
A preface for Amarr: This ship line presented a special sort of obstacle. There were three ships with a heavy amount of overlap, all focusing on armor tanks and energy weapon damage. With the prices associated with tiers being removed, that overlap would be even more obvious, and likely, the apoc and geddon would fall into further disuse. That said, both of them are among eve's most iconic ships. We have decided to make big changes to them both, while hopefully preserving access to any use an Amarr pilot had prior.

Abaddon:

The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.

Amarr Battleship Skill Bonuses:
+5% to Large Energy Turret damage
+4% Armor resistances (-1% per level)

Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers
Fittings: 21000 PWG, 560 CPU
Defense (shields / armor / hull) : 7000 / 8500 / 8000
Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1
Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7
Sensor strength: 22 Radar Sensor Strength
Signature radius: 470

Apocalypse:

We decided to use the Apocalypse as the secondary laser platform, rather than the Armageddon for two main reasons. Firstly, one had to have drones, and the Armageddon already did. Secondly, the Apocalypse's optimal range bonus was unique and was already providing a niche (albeit small) and we didn't want to destroy that. After a few iterations we've decided to remove the cap use bonus and add a tracking bonus to the Apocalypse, making it a king for damage application. It will also be Amarr's Attack battleship, meaning it has received increased base speed, agility, lowered signature resolution, and slightly lowered hitpoints. It is also getting an increase to power grid and CPU so that beams are a more viable option in the future.

There is some concern that the new Apoc will have a significant cap weakness, which will make it too similar to the Abaddon. We've lowered the base cap, but raised the recharge rate some too compensate. We're hoping that this ship will be exciting enough to offset any cap-based difficulty, but will be paying close attention to feedback.

Amarr Battleship Skill Bonuses:
+7.5% to Large Energy Turret optimal range
+7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)

Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers
Fittings: 21000 PWG(+500), 540 CPU(+35)
Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359)
Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19)
Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s)
Drones (bandwidth / bay): 50(-25) / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7
Sensor strength: 20 Radar Sensor Strength
Signature radius: 380(-20)

Armageddon:

This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.

While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.

Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 14500 PWG(-2000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)

Этим постом ты хотел сказать, я скопировал пост тс и более красиво его оформил давайте мне плюса. :troll:
  • -1

#5
CHoh

CHoh

    EVE Offline

  • Tech III Pilots
  • PipPipPipPipPipPipPipPipPip
  • 14222 сообщений
2345
Я ещё вкратце "перевёл" :troll: , опустив всю воду. Но в соседнем топике уже полный перевод готовится, так что можно не читать.
ТС же лентяй тот ещё, реально хоть бы скопировал что ли.
  • 0

#6
Alexfishka

Alexfishka

    Император 5 регионов

  • Faction pilots
  • PipPipPipPipPipPipPipPipPipPip
  • 24452 сообщений
6243
  • EVE Ingame:Alexfishka
  • EVE Alt:Не скажу...много их.
  • Corp:Airguard
  • Ally:-LSH-
  • Channel:ЛСШ ПАБ
  • Client:Eng
Если будут такие армаги, то я лопну от счастья!!!
Мои имперские хевинейтрики будут уходить как горячие пирожки в обьемах калдарских балконов!!! Ура ССР, спасибо, я так на 4 титан за неделю накраблю :lol:
  • 0
Вызываю попоболь и батхерд по следующим темам:
1) Титан и портал. 2) Бонусники в гриде. 3) 100АБ тенга.
А так я обычная "лоусечная шалупень" и фармер 5 лвл.

#7
MegaDocent

MegaDocent

    Clone Grade Omega

  • EVE-RU Team
  • 10065 сообщений
2484
  • EVE Ingame:Mega D0cent
  • EVE Alt:Mega Docent
  • Client:Eng
http://forum.eve-ru....howtopic=103893
  • 0




1 посетителей читают тему

0 members, 1 guests, 0 anonymous users