взято с http://www.eveonline...hreadID=1172933
вольный перевод
Как многие уже поняли, выпуск Доминиона принесет усовершенствования для фракционых шипов, поскольку мы чувствуем, что они не соответствуют той намеченной нами роли.
Этот тред сосредоточится на усовершенствованиях нэви кораблей, и введение нэви тиер 1 бш для всех имперских фракций. Другие усовершенствования находятся в ожидании и будут опубликованы, когда мы по чувствуем что они нужны для боланса.
I. Navy Frigates:
Из-за нехватки специализированной роли, полноценность нэви фрегатов остается весьма ограниченной. Мы планируем превратить их в гибрид интэра и асолта, будучи менее специализированным чем т2 они будут более универсальными.
Amarr Navy Slicer:
• Has been renamed to Imperal Navy Slicer
• New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers
• Fittings: 115 CPU, 47 powergrid
• Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher)
• Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s)
• Speed: 390m/s, 3.3 agility
• Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius
Caldari Navy Hookbill:
• New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets
• Fittings: 165 CPU, 37 powergrid
• Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin)
• Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s)
• Speed: 370m/s, 3.3 agility
• Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius
Gallente Navy Comet:
• Has been renamed to Federation Navy Comet
• New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
• Fittings: 152 CPU, 40 powergrid
• Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan)
• Dronebay increased to 30m3, drone bandwidth increased to 15m3
• Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s)
• Speed: 350m/s, 3.3 agility
• Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius
Republic Fleet Firetail:
• New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers
• Fittings: 140 CPU, 39 powergrid
• Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter)
• Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s)
• Speed: 410m/s, 3.2 agility
• Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius
II. Navy Tier 2 Battleships:
Созданный давным-давно в далекой галактике, когда они были наверху пищевой цепи, тогда еще не было капиталов и т2 бш. Чтобы конкурировать с другими бш они фактически получают буст.
General: all navy battleship shield recharge time has been increased to 3390s.
Apocalypse Navy Issue:
• Fittings: 580 CPU, 21525 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% sensor resolution
Raven Navy Issue:
• Fittings: 735 CPU, 10925 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% sensor resolution
Megathron Navy Issue:
• Fittings: 605 CPU, 16275 powergrid
• Dronebay increased by 50m3, bandwidth unchanged
• Speed: +5% max velocity and agility increased by 5%
Tempest Fleet Issue:
• New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
• Fittings: 577 CPU, 17050 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Speed: +10% max velocity and agility increased by 10%
III. Navy Tier 1 Battleships:
Ну и наконец добавляют тиер 1нэви бш. Они будут доступны фракционном лп шопе милиции там они будут стоить 150к лп
Armageddon Navy Issue:
• Slot layout: 8 high, 4 med, 8 lows, 7 turrets, no launchers
• Fittings: 557 CPU, 17325 powergrid, 350 calibration, 3 rig slots
• Bonusesunchanged next to normal hull
• Hitpoints: +50% hit points on hull (9316), armor (9961) and shields (8203)
• Dronebay: +50m3 dronebay, bandwidth unchanged
• Sensor: +25% radar sensor strength
Scorpion Navy Issue:
• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull
Dominix Navy Issue:
• Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
• Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
• Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% magnetometric sensor strength
Typhoon Fleet Issue:
• Slot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers
• Fittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)*
• Dronebay increased by 25m3, bandwidth unchanged
• Speed: +10% max velocity and agility increased by 10%
• Sensor: +25% ladar sensor strength
Про корабли пиратских фракций
взято с http://www.eveonline...hreadID=1177474
не дословный перевод
Следующая часть нашего блога посвящена обновлению фракционых шипов для Доминиона, мы собираемся сосредоточиться на кораблях, которые предлагаются пилотам от пяти главных пиратских организаций (Angel Cartel, Blood Raider, Guristas, Sansha's Nation and Serpentis).
План состоит в том, чтобы привнести изменения в характеристики кораблей четырех пиратских фракций, которые были не так востребованы как корабли Саньш, все это для того чтобы они соответствовали новым реалиям*
* Warning: это не финальная версия
I. Sansha's Nation:
Саньши нуждаются в небольшой корректировке чтобы привести их в соответствие с другими изменениями
Succubus:
• Hitpoints: 609 shields, 544 armor, 517 hull
• Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
• Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius
Phantasm:
• Hitpoints: 2434 shields, 2175 armor, 2065 hull
• Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
• Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius
Nightmare:
• Hitpoints: 9735 shields, 8695 armor, 8260 hull
• Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)
• Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius
II. Blood Raiders:
Блодам дадут бонус на дэмаг по умолчанию как у саньшей и соответственно уменьшат количество турелей
Cruor:
• Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
• Fittings: 137 CPU, 57 powergrid
• Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
• Hitpoints: 583 shields, 657 armor, 582 hull
• Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
• No Dronebay
• Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
• Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius
Ashimmu:
• Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
• Fittings: 350 CPU, 1420 powergrid
• Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
• Hitpoints: 2328 shields, 2625 armor, 2325 hull
• Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
• No Dronebay
• Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
• Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius
Bhaalgorn:
• Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
• Fittings: 588 CPU, 18400 powergrid
• Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
• Hitpoints: 9317 shields, 10500 armor, 9298 hull
• Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
• Dronebay: 75m3 bandwidth, 75m3 dronebay
• Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
• Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius
III. Guristas:
Вкратце гуристасы будут сочетать галенскую любовь к дронам и калдырскую любовь к шилд танку
Worm:
• Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
• Fittings: 160 CPU, 35 powergrid
• Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
• Hitpoints: 797 shields, 582 armor, 623 hull
• Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
• Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
• Speed: 287m/s max velocity, 3.49 agility, 981,000kg
• Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius
Gila:
• Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
• Fittings: 350 CPU, 630 powergrid
• Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
• Hitpoints: 3188 shields, 2325 armor, 2490 hull
• Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
• Dronebay: 125m3 drone bandwidth, 400m3 drone bay
• Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
• Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius
Rattlesnake:
• Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
• Fittings: 710 CPU, 10000 powergrid
• Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
• Hitpoints: 12750 shields, 9298 armor, 9962 hull
• Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
• Dronebay: 125m3 bandwidth, 400m3 dronebay
• Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
• Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius
IV. Serpentis:
Серпентисов меняют в сторону клоз бластерного сетапа
Daredevil:
• Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
• Fittings: 145 CPU, 35 powergrid
• Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
• Hitpoints: 537 shields, 582 armor, 657 hull
• Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
• No Dronebay:
• Speed: 384m/s max velocity, 3.39 agility, 823,000kg
• Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius
Vigilant:
• Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
• Fittings: 360 CPU, 1200 powergrid
• Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
• Hitpoints: 2175 shields, 2325 armor, 2625 hull
• Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
• Dronebay: 50m3 drone bandwidth, 50m3 drone bay
• Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
• Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius
Vindicator:
• Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
• Fittings: 630 CPU, 17500 powergrid
• Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
• Hitpoints: 8695 shields, 9298 armor, 10500 hull
• Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
• Dronebay: 125m3 bandwidth, 125m3 dronebay
• Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
• Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius
V. Angel Cartel:
Комбинации отличной мобильности хорошего дпс и приличного дронбэя
Dramiel:
• Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
• Fittings: 145 CPU, 38 powergrid
• Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
• Hitpoints: 583 shields, 582 armor, 517 hull
• Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
• Dronebay: 15m3 bandwidth, 20m3 drone bay
• Speed: 473m/s max velocity, 3.12 agility, 740,700kg
• Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius
Cynabal:
• Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
• Fittings: 350 CPU, 1100 powergrid
• Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
• Hitpoints: 2328 shields, 2325 armor, 2065 hull
• Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
• Dronebay: 50m3 drone bandwidth, 50m3 drone bay
• Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
• Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius
Machariel:
• Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
• Fittings: 600 CPU, 17950 powergrid
• Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
• Hitpoints: 9317 shields, 9298 armor, 8260 hull
• Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
• Dronebay: 100m3 bandwidth, 125m3 dronebay
• Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
• Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius
______________________
нехилый буст честно говоря виндикатор смотрится не хуже нэви меги а корабли гуристосов и блодов приобретают ценность не только как коллекционные экспонаты
зы не заметил темы на офф форуме про про нави шипы, читал коменты на тему флит фун лучше мочалки и не понимал о чем речь, дважды просмотрел ветку и ведь не заметил же))
Сообщение отредактировал Orioniys: 17 September 2009 - 14:45