В кратце, грядут изменения. Самые важные (имхо) моменты:
Добавляются агенты 5,6,7. Все они в 0.4 и ниже. на многих миссиях можно юзать кап шипы. Добавят нпц кариеры, дреды и мазеры в миссии. Не будет иск баунти, награда в ЛП, на уровне корпорации...
We're adding more Agent levels
There, I said it. Let's get it all into the open so we can start focusing on the finer points of it. This is part of a bigger strategy of the colonization of EVE, attempting to tie the higher levels of gameplay into the various aspects of EVE. The key points we feel are important here are:
* Level 4 will become closer to Level 3 in difficulty, the jump up will not be as drastic as it is now.
* Level 5 will be the new level, consisting partly of the most difficult Level 4 missions, but mainly new missions.
* New missions in Levels 4 and up will focus on the escalating warfare between the Empires and factions. This incidentally enables you to engage Dreadnoughts, Carriers and Motherships.
* Levels 5 and up are all in 0.4 security and below.
* Level 6 will be a brand new Agent Level,
* Levels 5 and 6 will be open to certain capital ship classes (possibly all, including those moved from 4 to 5),
* Level 7 is still a possible addition, also a brand new agent Level,
* Level 7 would be open to all ship classes, except Titans.
Furthermore,
* The majority of these new missions will not have ISK bounties on NPCs, they will be Loyalty Point focused or Mini-Profession based. You earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that.
* The Loyalty Point system will be turned into a more store-type mechanism, almost how many envision a black market (and in essence it is), thus creating a high-level ISK sink.
* You would now earn Loyalty Points on the corporate level, allowing you to move easier to other agents in the same corporation.
* New missions can utilize "Escalating Paths", where you have multiple encounters. These can be optional encounters, encounters required to complete the mission, and random bonus encounters that may not be given or require an unknown prerequisite be met.
* "Escalating Paths" also allow for more interesting Courier and other hybrid missions on all Agent Levels.
* New missions will utilize Exploration and Mini-professions to further expand reward abilities.
* There will be new Agents to be distributed by hand, for better load distribution. This help thin the crowded agent hotspots.
* New missions will be focused on fewer NPCs, utilizing the big ships and structures as focal points to provide better server and client performance.
* Mission rewards can be split among a group.
* Encourages colonization of low security, the higher population providing pirates with more, but tougher (capital-ship-driving-group-flying) pilots.
* Said capital-ship-driving-group-flying pilots probably remember said pirates from when pirate took pilot out the last time and capital-ship-driving-group-flying pilot will stop if he sees said pirate criminal flagged at a gate.
* Slowly involves the "PvE" player in more "PvP" EVE activity.
And this is pretty much delivered all at the same time.