“Right now you can store 50 personal fittings…, thats more than enough for the average EVE player…, why not be able to add more storage for a small amout of money?” – EVE Lead Game Designer
“We’re going to face an uphill struggle, and the reason many of us never talk about this publically is that we’d be burned at the stake by the players” – EVE Lead Game Designer
“…i think that’s prett goddamn cool, and i’m not entirely sure why that makes me ****** to some EVE players” – EVE Lead Game Designer
“Giving people small amounts of micro-currency for beeing loyal subscribers, or even as a reward for high level gameplay like taking sovereignty…” – EVE Lead Game Designer
From plain text: “…: we give players the means to buy stuff in addition to their base subscription, offering things like new “nano-paints”, that allow one to customize ships while docked; new articles of virtual clothing, tattoos, and other avatar customizations, tokens for customizing Captain’s Quarters and so on.”
“Not all virtual purchases will focus on customization, some will simply be new items, ammunition, ships, etc. that can be purchased outright.”
“First, we don’t want to glut the virtual market with too many items…instead we want to provide a steady stream of digestible goods and services over a long period of time…”
“One other service we’re looking at is selling faction standings. We want to offer convenience”…
“Incarna cannot be considered a product distinct from other parts of EVE. Incarna and flying in space are merely aspects of EVE…in virtual sales we must all adopt this way of thinking. Thus we will not and cannot focus on virtual sales only within the Incarna evironment, nor build that evironment around such sales, rather we will effect a universal strategy of micro-sales throughout the EVe experience.”
Dust: “…to offset the cost of freeloading spectators Dust will have a nominal cover charge…”
Dust: “With no subscriptions in DUST, we have to be careful about selling permanent awsomeness, as there’s a danger of saturating the market. When everyone has everything, there’s no reason to buy anything anymore. …(obsolescence referring to the deliberate shortening of a product’s lifespan)”
Dust: “Selling ‘weapons’ for real money is very tempting. …we are planning on doing so…but the real reason is that we have strong evidence that selling performance enhancers, in moderation, works.”
“At a more detailed level, virtual goods sales give a direct, unmistakable line of feedback into what players want….this puts preassure on uns to develop things players actually use, in a way that a sub-based model doesn’t”
“The question of virtual goods sales is not ‘to do ore not to do’, rather ‘how do we do this’
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микротранзакции и будущее eve
23 June 2011 - 10:21
Если вдруг кто не читает evenews24, то вчера там всплыл документ из внутренней рассылки ccp, посвящённый планам на будущее. Пока не ясно настоящий ли это документ или фейк, но вот некоторые цитаты оттуда:
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